Notes: Some of these I'm not sure about, so I'll mark them with a "?" at the end because I recognize parts of them while other parts seem slightly different to what I'm used to. I guess even if they're unused they sound quite similar to the content used and therefore is not that exciting. Again, it could be that the difference I thought I noticed wasn't a difference but was in the game all along and I never noticed it before due to being very immersed in the game. It could also be due to the music being used in a part of the map where you don't normally stay for long, but the music lasts for longer than that, so you don't normally get to hear all of it (it could also just be a case of me being fast, whereas a new player would stay for longer). So again, analyzing the game files and checking what music files are actually linked to the game's map files would be better. If you intend to make a pack based on my assumptions you could make two folders called "Unused" and "Probably unused". Heh. I also found a few unused "stingers" (they're little 3-6 second pieces of music used to beautifully transition into the next major piece of music; for example to create a natural ending to an intense "combat/chase"-track while crossfading back into the down-tempo ambient track that's used when the danger is over) but I didn't bother listing them since they don't classify as full songs anyway and they're a bit hard to remember as they don't play so often in the game. If you really want me to though, I could do them too. After listening and thinking a bit I realize that some of the items on my list are just separated layers of music that you would usually hear together with one another in the game. Even some of the tracks without the "?" fall into this category. Anyway, here's the list: A_M_SP01B/chase_012.ogg? A_M_SP01B/CS03.ogg? A_M_SP02/chase_011.ogg A_M_SP02/chase_012.ogg A_M_SP02/chase_013.ogg A_M_SP02/chase_014.ogg A_M_SP02/combat_01.ogg? A_M_SP03/chase_01.ogg A_M_SP03/chase_011.ogg (This and chase_01 are indeed unused, I played through the level twice to check, but if you recognize them it's probably because you've heard them in "Mirror's Edge Original Videogame Score", which contains some content unused in the game. I've also listened to this compilation a lot myself, which unfortunately could affect this "experiment" negatively as I may think I've heard some of the music in the game when it was just from the compilation). A_M_SP03/puzzle_011.ogg (It's in the unlockable content but like I mentioned before I don't think it ever plays during the game). A_M_SP03/Puzzle_01.ogg A_M_SP03/ME_THEME_Ambience.ogg (Also in the unlockables, but a slight remix of what actually plays in the game. Mostly different towards the end) A_M_SP04/ambience_02.ogg (Another unlockable that once again is a slightly remixed version of what actually plays in the game. Some more sounds here while the in-game version just offer the basic beat). A_M_SP04/ambience_03.ogg? A_M_SP04/ambience_021.ogg? A_M_SP04/ambience_032.ogg? A_M_SP04/ambience_033.ogg? A_M_SP04/combat_01.ogg (Not really unused but this is a typical case where that sequence never goes on for long enough that you would naturally hear the entire track in the game, I guess if you paused the game you could do that though. This is because this track plays during your fight against Ropeburn and if you get him at the chance you have, the track stops. If you don't, he'll get you instead and the track stops too. So pausing is really the only way to play the entire track in-game). A_M_SP05/ambience_011.ogg A_M_SP05/combat_01.ogg? A_M_SP05/combat_02.ogg? A_M_SP05/Combat_011 (Not actually unused, but this is a track I typically miss because of how the level is designed. When you're going to this battle you have to climb down a pipe right before you meet the guards but I often miss this pipe and fall to the ground and die, but at that same time also trigger a checkpoint which causes me to respawn at the same spot where I died but unfortunately the background music does not start again and is completely silent until you reach the next segment of the game. So again this could just be a personal thing but I think this could affect a lot of players due to the fact that this is one of the very few places in the game I still often die in). A_M_SP06/chase_013.ogg? A_M_SP06/Combat_011.ogg (not really much different, but it has some minor parts I never heard before). A_M_SP06/SB04_CS.ogg A_M_SP07/ambience_011.ogg? A_M_SP07/chase_01.ogg A_M_SP07/chase_011.ogg (This and 01 are in the "Original Videogame Score" though, in some form). A_M_SP08/chase_011.ogg? A_M_SP08/chase_012.ogg A_M_SP09/BF_Casio_theme.ogg A_M_SP09/BF_Casio_theme_2.ogg A_M_SP09/BF_Casio_theme_Lift.ogg There may be a few more unused tracks in SP09 but I can't really tell because I've listened to The Shard so many times in the Original Videogame Score (such an amazing track!!) that none of the files sound new to me (except for the funny BF theme ofcourse, that's totally not in the game). I'm also thinking somehow it would be interesting to cut out the parts that differ from the recognizable parts of the song, but at the same time they're meant to be played in their entirety. If you would cut pieces out you'd have to do a really good job though, with mixing and crossfading etc. Sorry about the wall of text but I really want to help all the other fans finding all these hidden treasures of music, and I think there are some really important points to be made. I wonder what Solar Fields would think if he read this post. Well if he does (although I really doubt it), I'd like to thank him with all my heart for producing such excellent music that resonates so well with how the game looks and feels! Oh and don't forget the music I previously mentioned in A_Music.