| Name | Last modified | Size | |
|---|---|---|---|
![]() | Parent Directory | ||
![]() | Creating First Person Movement for Mirror's Edge - GDC 2009 | 2024-10-04 08:57 | |
![]() | Level Design Challenges & Solutions - GDC Europe 2010 | 2024-10-04 13:09 | |
![]() | Lighting You Up In Battlefield 3 - GDC 2011 | 2024-10-04 13:14 | |
![]() | NVIDIA APEX From MIRROR'S EDGE to Pervasive Cinematic Destruction - GDC 2009 | 2024-10-04 15:33 | |
![]() | Siggraph10 ARR Realtime Radiosity Architecture - SIGGRAPH 2010 | 2024-10-04 13:22 | |
![]() | Style and Gameplay in the Mirror's Edge - SIGGRAPH 2010 | 2019-09-20 08:37 | |
![]() | The Unique Lighting in Mirror's Edge: Experiences with Illuminate Labs Lighting Tools - GDC 2009 | 2018-12-27 17:45 |