Sidewinder: Ay!
Sidewinder: Let's go!
keku645: hey!
keku645: 7pm exacly
Sidewinder: Yes, we can!
rbxTC: Yes
FtsTexx: Sounds good!
keku645: sure thing
EveWonder88: YAAS!
keku645: maybe if the game is a bit less loud
keku645: your voice will sound clrearly
keku645: from ingame should be good
keku645: try half
keku645: everything
Sidewinder: Rock Hands https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8b22b47f-e297-4c67-813b-0bb0e5084650/0006_rock-hand_256.png
keku645: perfect
LimitingChunk92: My Microsoft account is really the black sheep. Literally everywhere else I'm HelloAndy.
ohookins: sounds good
keku645: your voice is delayed from what the cam shows or the other way around
keku645: not synced
Sidewinder: Oh, Hello Andy
LimitingChunk92: Hi!
FtsTexx: I think it sounds good!
rbxTC: Its not synced for me either
ohookins: it's a little out of sync but I'm not bothered
keku645: turn it off/on again? (cam)
Aeoneon: Hello!
keku645: dont worry about it
Forrestfield: Hi this is IT, have you tried turning it on and off again?
LimitingChunk92: Strean slne DDR+whiskey next weekend maybe?
keku645: the cam is synced now
LimitingChunk92: Stream some*
medgefan: the mic audio sounds glitchy though?
medgefan: or is it just for me?
ohookins: yes
keku645: that means is the game, how are you capturing the game?
steveglowplunk: It is glitchy
medgefan: video seems fine
steveglowplunk: and hi btw!
ohookins: it was audio
FtsTexx: Mic sounds a little glitchy. video is fine
EveWonder88: It's audio
medgefan: switched low latency off now, let's see if that helps
zhpete: Mic sounds fine if you turn low latency off
ohookins: low-latency off works for me
Sidewinder: Yeah, I would recommend disabling low latency (<1s) if you're experiencing issues.
medgefan: yes mic audio sounds better without low latency
Dafatman922: big hype
PowerRug6341984: omg am I late?
EveWonder88: But un checked the "Low Latency" and it sounded better
steveglowplunk: Oh yeah that worked
keku645: Are you using streamlabs?
FtsTexx: how do I disable the low latency option?
medgefan: to turn off low latency, press the gear button in the lower right corner of the stream video and uncheck it
FtsTexx: Ah perfect now!
Kromkachleba: :>
Aeoneon: Do you prefer console over M+K?
FtsTexx: Mixer is awesome for having the Webcam feature!
keku645: looks like with low latency mis is synced?
Sidewinder: audio and webcam are synced now, lol
Kromkachleba: hey everyone
Sidewinder: hey!
FtsTexx: HEY!
medgefan: hello
rbxTC: Howdy
Dafatman922: heya
MasterTonberry: https://docs.google.com/spreadsheets/d/1OmXCMEDMgOUAH6nxSpEVtDvPfvCRSMHyYBlOn_oDwvw/edit#gid=0
Forrestfield: Haha.
Kromkachleba: lol
FtsTexx: For anyone on Xbox you can add 'FTS TEXX' to see TimeTrials and billboard tags in Catalyst!
FtsTexx: Drop your tags and I'll follow too!
Sentinel154: Hi
ohookins: what was your role in development of this game?
Aeoneon: Swedes and their IKEA
Kromkachleba: SubHype https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/635868db-3430-41bc-9433-4c719bbcd8bb/0001_sub-hype.png
keku645: stuff about the menu?¿
keku645: ideas?
keku645: how did you end uo with this menu?
keku645: up*
Forrestfield: Did you start working at DICE right out of college?
Sidewinder: Just a quick note regarding the drinking game. You should probably set the stream to 18+ as drinking alcohol is not allowed according to Mixer policy. Don't wanna be a buzzkill but streams have been shut down before...
FtsTexx: Yep better safwe than sorry
Sidewinder: Don't know that, sorry. I just don't want this stream to end because of some dumb policy violation.
FtsTexx: safe*
Sidewinder: Thanks for taking care of it
keku645: how did you end up with this menu?
Kromkachleba:
keku645: developing
keku645: ideas
keku645: Why a shot of the cityrather than any other thing.
ohookins: jMonkey?
Kromkachleba: ooooo im hyped
Aeoneon: What was it like to launch into the final product for the first time?
Sentinel154: SubHype https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/635868db-3430-41bc-9433-4c719bbcd8bb/0001_sub-hype.png
Kromkachleba: the edge between the gloss and reality; the mirror's edge!
Forrestfield: Haha.
FtsTexx: You said you worked on the movement of Faith. Was the Side boost to full speed technique intentional?
ohookins: the cutscenes remind me of flash animations that were popular earlier
Forrestfield: wish we coeld see the in engine cut scenes.
ohookins: but I guess it was far simpler than 3D in-engine cutscenes
itsjamesbomby: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
Forrestfield: could*
Sentinel154: I still get goose bumps from this intro
medgefan: i always liked the cutscenes. think they provide a nice contrast to the game
rbxTC: What was the most difficult thing you worked on for Mirror's Edge?
FtsTexx: I love the playground.. the time trials were pretty tricky lol
Kromkachleba: hey!
Forrestfield: Oh, the scenes themselves aren't badly made, just kinda jarring.
ohookins: were the animations coupled to UnrealScript or C++?
FtsTexx: That's pretty cool! thanks for the info
itsjamesbomby: Faith is a superwomen- she can fully crack her knuckles every minute
Forrestfield: Kinda liked how Dark Souls did teaching the player through level design and enemy behavior.
keku645: We know there's Merc in the files which he didnt appear in the final game, where he was supossed to appear?
Forrestfield: Meant it more in the sense that DS started, relatively, simple and contiues to stack onto those earlier mechanics, building up the complexity sttep by step.
elvenlake: hello Mikael o/
elvenlake: it'sa-me, Malin :3
ohookins: hah, I watched your play through just the other day
elvenlake: who, me? :s
ohookins: yes
Kromkachleba: i feel bad for not knowing who malin is :<
keku645: also why is the camera that low and not higher.
elvenlake: oh, my play through must've been a long time ago
medgefan: https://www.twitch.tv/videos/240525392 this one right?
elvenlake: haha oh dear, yeah
ohookins: I learned a lot of new tricks from it, thanks!
vonEdfa: really?
keku645: yeah i've working on few mods to play as any character in 1st person model, you have to split the upper body and lowerbody also make his head invisible.
vonEdfa: (updated my name from elvenlake, still me)
keku645: at the moment i did celeste, Faith from Catalyst and Kreeg.
LimitingChunk92: Doesn't it cost money to update profile name?
rbxTC: I remember getting stuck on the wall run turn combo on my first play through
FtsTexx: Do you know if you crouch past the shimmy wall, you can glitch the next part
FtsTexx: See Celeste up close before the next tutorial step triggers
vonEdfa: I saw your drinking game now :'D
vonEdfa: kinda wanna join
vonEdfa: OwO
Forrestfield: Would've being a cool easter egg, to see Faith dart by once in a while in the main menu.
FtsTexx: test it out. you can go back and trigger it correctly
Kromkachleba: you crouch and then go towards the wall and faith will skip it
vonEdfa: Andy, no I could do it for free on my profile page
vonEdfa: my gamertag is still the same old :'D
FtsTexx: you have to do it before celeste does the zipline
vonEdfa: wait I need booze!! D:
Kromkachleba: woah
Forrestfield: Living on the edge
keku645: why did you choose the front skillroll and not the real one from parkour would look diagonal?
Forrestfield: Always switch the dot off, glad that was an option.
FtsTexx: Skol!!
Chimpaneez: shoot her!
FtsTexx: Drink again haha
keku645: A partner made that roll animation from scratch and we imported it to the game, so faith does the "real" one from parkour. (i dont know if this kind of stuff matter here)
Chimpaneez:
FtsTexx: That's super cool
FtsTexx: any videos to share?
keku645: my channel is focused on Mirror's Edge mods so i hope is not spam
keku645: https://www.youtube.com/watch?v=1Ps2jvD7eNQ
Forrestfield: Why didn't the weapon usage return in Catalyst?
Forrestfield: Ah. Fair enough.
medgefan: what i heard is no guns was one of the core pillars of the game right from the start
vonEdfa: ok I have booze now *slow*
rbxTC: Alot of the subtle camera movements are absent in Catalyst, do you know if they were cut for simulation sickness?
EveWonder88: My god the music
medgefan: they thought guns do not fit Faith as a character
Aeoneon: Was there anything in particular about Mirror's Edge that you liked carried over to Catalyst?
Kromkachleba: ikr
FtsTexx: Music HYPE
FtsTexx: that skill roll animation looks really smooth
Forrestfield: I liked the "safetynet" that guns where for my less skilled friends.
keku645: cheers!
vonEdfa: I did a document on this
ohookins: that is definitely noticeable when you are not grabbing pipes at the right angle
vonEdfa: internally for catalyst
keku645: lets talk about lighting and beast?
FtsTexx: Thanks to both of you for doing this and being here! Mirror's Edge is (obviously) still very loved!
vonEdfa: also!
vonEdfa: let's mention Oscar Carlén and the amazing work on the lighting
vonEdfa: the only person I know who can make unreal engine not look like unreal
vonEdfa: this game will always make me think of Oscar :<
ohookins: pretty standard development estimate
vonEdfa: I'm his biggest fan ;3
Sidewinder: 4 weeks vs. 2 years?
Kromkachleba: 7
X_Kalomn: Are the texture res higher in this game than most games from the time?
Sidewinder: Are you going to collect all bags?
keku645: btw i found in the files a hidden animation which is not in the final game, its basically about kicking when faith does the speedvault animation. what happened with it?
vonEdfa: I vote for rats
vonEdfa: all the rats
vonEdfa:
keku645: mid if i share the gif animation here?
keku645: mind*
FtsTexx: Do it!
Kromkachleba: ^
ohookins: i think most textures are 1k from memory
ohookins: but the normal/spec maps really make them look great
X_Kalomn: ^^agreed
medgefan: those are in catalyst
medgefan: in birdman's house
keku645: https://i.gyazo.com/ef27ddf97f19fc1d3000320f32b495f4.mp4
X_Kalomn: Who gets to right those messages?
keku645: model is faith from catalyst
FtsTexx: This game really stood out on the 360 and PS too. Great looking and the concept felt ahead of it's time
MichaelShadow9: hello!
Sidewinder: hey Micheal!
rbxTC: The concept still feels unique, no one else has really tackled a first person game based on movement
Forrestfield: It also helped that all other first person games had about 0 colour i it.n
FtsTexx: that animation is pretty hilarious!
DevoutTax827355: Is it true that the original protagonist of the game was a male and Faith was only a supporting character at first?
Sidewinder: RIP
HelloAndy: Drink!
ohookins: that animation is hilarious
Sentinel154:
keku645: why did you discard the heli news appearing here above the level?
ohookins: ouch, poor guy
FtsTexx: that death pose
Forrestfield: Cool, those little detials really add to the game.
rbxTC: Celeste mentions a nosey helicopter and the ai path is still in the level, I believe someone made a mod that restored the helicopter
keku645: the heli that appears at the end of this chapter should have supposed to "follow" you around this section of the level, that would lead to the end by faith jumping to it.
Kryexe: I've heard some rumors about the story being cut as much as 80% either because of budget or because of deadlines. Is this true?
DevoutTax827355: What country or location does this game take place in?
MichaelShadow9: how would you compare the animations of catalyst to me1? Do you prefer the more realistic, bouncy movements of the original or the more stable ones of catalyst?
ohookins: so, screen space reflections?
Forrestfield: Its cool that its real.
zhpete: RTX on
MichaelShadow9: ^
keku645: in chapter 6 when faith types on the keyboard the screen reflects faith too
FtsTexx: City of Glass is all I've known it as lol
rbxTC: Matured
FtsTexx: Pizza https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/4d780f34-3f19-490e-a90d-1f6ed85c17cd/0010_pizza_256.png
keku645: i tried to make all buildingg reflect faith but that was so heavy for the game.
Kromkachleba: Pizza https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/4d780f34-3f19-490e-a90d-1f6ed85c17cd/0010_pizza_256.png
keku645: real time reflections
X_Kalomn: could you layer fake reflections with real ones of Faith?
ohookins: it's still great!
FrowningDawn659: Just would like to thank you for creating this great game.
Forrestfield: Cant rember, where there also 3 "countries" in this one? Reminds me of the world setting of 1984.
MichaelShadow9: I made merc's lair in 3d because i wanted to remake that cutscene in 3d but i can't animate at all
X_Kalomn: Water looks great
Sidewinder: Amazing view
Sidewinder: + music
FtsTexx: Thirsty ?
medgefan: Gurka 2!
Aeoneon: LOL
X_Kalomn: Ha
Kromkachleba: ??
Sidewinder:
Forrestfield: Oops.
MichaelShadow9: the me1 skyline is unprecedented
Aeoneon: I never even noticed the boat was there
DevoutTax827355: Was this game actually intended to be a trilogy?
vonEdfa: weren't we supposed to drink for music=!
ohookins: are the buildings in the distance actual geometry here?
vonEdfa: yay!
medgefan: 2 drinks it is!
keku645: mind if you share your stram notes? maybe once you finish
keku645: stream*
rbxTC: The buildings in the background are real geometry, they use the same texture as well - I assume to save on VRAM
ohookins: must be very low poly though, surely
Sidewinder: Oh, no worries - there are a few people in here who capture this livestream to disk as we speak
vonEdfa: rat!
vonEdfa: drink?!??!
MichaelShadow9: bzzt
vonEdfa: wait
EveWonder88: Haha poor little rat
vonEdfa: that should be two drinks?
X_Kalomn: Did developers manually choose which objects highlight in red or is it dynamic?
vonEdfa: one for rat showing up and one for electricute!
keku645: by hand
keku645: its not dynamic
FrowningDawn659: Were there any plans to make the game in Frostbite back then at DICE ?
DevoutTax827355: Do you think this game would work in Vr?
X_Kalomn: pigeon chase quest?
X_Kalomn: rat chase quest?
HelloAndy: In catalyst they are dynamic. We estimated it would take 4 weeks but it took 2 years...
Forrestfield: It does!1
vonEdfa: lots of motion sickness :3
ohookins: i think VR would be very disorienting
Forrestfield: There's a mod.
ohookins: if you did the tunnel vision mode when running, maybe, but you are always running
keku645: i tried this game with vr and i had headache for 1 week
Chimpaneez: If the view was just fixed it might be kinda cool
Forrestfield: Its super jarring but awesome.
Forrestfield: Not for the vaint of heart though.
Sidewinder: I don't think it would work very well. At least not with current hardware. Maybe if you'd use something like Virtuix Omni.
X_Kalomn: Real talk. ever since playing this game I press elevator buttons like Faith now.
ohookins: is level streaming also used in ME1 while you are in the elevators, since there are no loading screens or noticeable scene loads
keku645: i still wonder how the elevator knows which floor does the person go.
SyTheKitty: hiii
Sidewinder: Oh, is the text in this elevator 3D?
keku645: if there are only 2 buttons
X_Kalomn: Glad it carried over to Catalyst
Kromkachleba: hi sy :3
X_Kalomn: Best quote
keku645: doors will only open once the level finished the level stream
SyTheKitty: who or what is the janitor?
rbxTC: if you stream a level while the elevator is moving you fall through
Sidewinder: Yes, the text had some kind of parallax effect depending on your viewing angle. Maybe we'll see it in the next elevator
DevoutTax827355: First person hug
medgefan: i've noticed that too, there's definitely some effect like that on the elevator text
X_Kalomn: Icarus foreshadowing
Sidewinder: Did you use some form of motion capturing for Mirror's Edge or are the animations entirely made by hand?
thetinytrex: whaaaat
rbxTC: The DOF is a very nice subtle touch
ohookins: wow
thetinytrex: that is mindblowing
ohookins: i guess with motion capture you would still have to clean it up a lot
X_Kalomn: Did this level inspire Elysium?
X_Kalomn: The level in Catalyst?
Forrestfield: So capture would only give them a rough draft to work from?
X_Kalomn: So you used go pro?
Sidewinder: Do you know anything about level physics? Like how there are some out of bound areas in the game where falling 10cm plays the long fall animation and kills you?
keku645: kill volume
rbxTC: there's also one to change fall height, one is used after the next elevator
Sidewinder: Not exactly. I'll post an example of it: https://streamable.com/3l9x5
keku645: there's a kill volume there too
keku645: only triggers when faith has a bit height
FtsTexx: I love the skip coming up. Speed running in ME is so fun
Sidewinder: But it's not one that just sets your health to 0, but instead plays the long fall animation. I just think it's funny how they used it there.
Sidewinder: RIP x2
ohookins: why is it a bug?
Kromkachleba: ^
ohookins: it looks like a well applied cubemap reflection
medgefan: those paintings. were they created digitally or IRL then scanned?
medgefan: (the ones you see a lot of inside RP&A offices)
Sidewinder: Did you just get lost?
thetinytrex: Do you think the game benefits from an open world or do you think linear levels work better for it?
FtsTexx: haha that should be a drink for just Mikael lol getting lost
X_Kalomn: and the disarm and nice music
Sidewinder: I'm just counting RIPs, someone else needs to count the drinks
X_Kalomn: Is that guy supposed to be from a different cabal?
medgefan: cabals were a catalyst thing. not a part of this game
ohookins: the tattoo in this game kinda looks like the dice logo
X_Kalomn: I felt that Catalyst's open world functioned like a giant "playground"
DevoutTax827355: It felt more like a hub
Kromkachleba: fssssssssssssssss
Chimpaneez: fssssssss
FtsTexx: Man I would love an open world Mirror's Edge game. I understand the Multiplayer aspect would be pretty tricky tho.
Sidewinder: The atmosphere in these cutscenes is amazing
thetinytrex: I liked the mec world but I feel like I would have prefered it if the resources spent on it were instead spent on a longer, more fleshed out campaign
FtsTexx: MMO Mirror's Edge I should add.
keku645: damage volume
Forrestfield: Feel like the levels here saw more itteration and refinment, they felt more layered theb Catalyst, but theres far less of it.
FtsTexx: True. The world is incredible, but the story could've been longer, more engaging.
vonEdfa: seems like there was a lead that skipped a portion of the planning :'D
keku645: i think is called barberedwireVolume
rbxTC: There's also different animations on which angle you hit it
ohookins: UE3 editor giving away all you secrets
X_Kalomn: Is anyone else here a dev or just really big fans?
medgefan: there are a couple of devs (not me though)
vonEdfa: not on this game
Kromkachleba: fans
FtsTexx: Haha yea the modding/ speedrun community has spent the last decade picking the game apart lol
thetinytrex: is a dev
vonEdfa: but later on
medgefan: hm yeah good point, maybe not on this game
vonEdfa: I was on catalyst pre prod
thetinytrex: hi btw c:
Kromkachleba: heyy
keku645: all the volumes started with Td are the ones made by DICEn https://i.gyazo.com/5003d0774f097f02bebc4efe2c3156f7.png
vonEdfa: I meant for me, I dunno about andy
X_Kalomn: This part always got me
medgefan: oh, question: what does TdGame mean? and is that the codename for this game?
X_Kalomn: rat
rbxTC: Td stands for TakeDown
vonEdfa: nom!
Sidewinder: So Mirror's Edge did in fact have a codename - that's good to know!
FtsTexx: Skol
medgefan: awesome
Kromkachleba: ikr
Sidewinder: Can you tell us if Td is an abbreviation or the full codename?
X_Kalomn: Did people at the office try doing parkour while making this game?
medgefan: i always thought "Tech demo Game" because of how it was a tech demo of the movement
keku645: Maybe the codename is in the files and we didnt even notice it
Kromkachleba: can you tell us something about defiance?
Forrestfield: Practic!
thetinytrex: i think 90% of the people who played this game wanted to try parkour haha
thetinytrex: i know i did
ohookins: most software projects in general have codenames
Sidewinder: RIP x3
FtsTexx: rat!
ohookins: calling it by what it does is usually just inconvenient or not memorable
vonEdfa: I did parkour for a while around this game and found the animations really fitting and accurate :3
vonEdfa: especially the "gate vault" moves
stormonster: Hey Micke! Long time, no see Great to see you run the game. Been a while since I played it last
X_Kalomn: and the falls
vonEdfa: get outta here storm
thetinytrex: yess the vault animations are the best in this game
medgefan: yay, another developer
stormonster: Wait, how many devs are lurking?
X_Kalomn: were the moves named after the real life versions or did you make some up?
vonEdfa: HelloAndy is here
DevoutTax827355: What do you think of deadlight?
vonEdfa: dunno about the rest of the lurkers :3
keku645: i think Sebastien Foucan helped.
stormonster: Yeah, he was in the office to help out with animations
vonEdfa: didn't he jump off the cliff at slussen?
vonEdfa: scaring the crap out of the video team?
vonEdfa: :'D
keku645: i had the pleasure to met him.
Forrestfield: It used to be worse on X1 at release. No clue if they fixed that.
Aeoneon: What was the discussion like in regards to free-running areas vs platforming areas?
thetinytrex: hah omg
vonEdfa: https://www.google.com/maps/@59.3179085,18.0841359,3a,75y,168.11h,107.66t/data=!3m5!1e1!3m3!1sUkfreCkfTDAdLacSfxEQbA!2e0!6s%2F%2Fgeo0.ggpht.com%2Fcbk%3Fpanoid%3DUkfreCkfTDAdLacSfxEQbA%26output%3Dthumbnail%26cb_client%3Dmaps_sv.tactile.gps%26thumb%3D2%26w%3D203%26h%3D100%26yaw%3D56.630993%26pitch%3D0%26thumbfov%3D100
vonEdfa: this is the cliff
stormonster: keku645 yeah he's an amazing fella
vonEdfa: so it's huge
X_Kalomn: yeet
keku645: amazing indeed
ohookins: always the way
ohookins: simple fix, but hard to find
X_Kalomn: Can you leave notes in the game build for bug fixes?
ohookins: why was the volume only affecting PS3 though?
stormonster: ptsd from memory optimization passes on ps3....
rbxTC: Did the game have separate builds for PS3 & Xbox?
keku645: because the power of the cell
keku645: lmao
ohookins: ah, so really an engine problem!
ohookins: blame epci
ohookins: blame epic
FtsTexx: I'm about to load up ME I'm too hyped from watching this lol
vonEdfa: btw, was it intended for Faith to have splarkly nail polish?
Sidewinder: RIP x4
medgefan: drink to that
thetinytrex: being off-grid doesnt have to mean being off-fashion too!
Kromkachleba: my sis said faith jas ugly hands
vonEdfa: '
vonEdfa: rats!
vonEdfa: drink!
thetinytrex: has your sis seen the hands of actual parkour artists??
vonEdfa: (I'm way too excited about this drinking game)
FtsTexx: haha yea I agree about the hands but thats with most games back then
Forrestfield: Jezus, this part looks better then I remember...
X_Kalomn: aestheitc
vonEdfa: oscar posted about this on twitter
keku645: https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/Kasukabe2006_06_07.JPG/1200px-Kasukabe2006_06_07.JPG
FtsTexx: A E S T H E T I C
TheIneQuation: Metropolitan Area Outer Underground Discharge Channel (Ryū-Q Kan)
thetinytrex: :sweatdrops:
rbxTC: seeing it in real life looks pretty spooky
TheIneQuation: is the name of the inspiration for the stormdrains
X_Kalomn: rat count is at 7 btw
medgefan: hey IneQuation
Kromkachleba: whos that?
TheIneQuation: hallå där
thetinytrex: hi ineq!
X_Kalomn: Sound quality is great here
SysLocal: Yeah, it gets sniped
keku645: it still there
vonEdfa: you get it if you take the other route
keku645: there's one which is shoit and the other one in a pipe
thetinytrex: i love how the music has depth according to the level. It feels like it's played inside that hall on speakers
thetinytrex: the reverbness of it and stuff
X_Kalomn: you're way too good at disarming
vonEdfa: oscars tweet: https://twitter.com/Kvasibarn/status/1065224566769762304
vonEdfa: original inspiration for the map
ohookins: so are there two sets of hands while the weapon is there?
X_Kalomn: Is that difficult to get right with shallow water?
vonEdfa: did I hear music nostalgia?
vonEdfa: drink? :)))))
thetinytrex: the light bleeding in the moisture of the air on these pillars is AMAZING
X_Kalomn: The render passes
Forrestfield: Do they do the hand/weapon rendering differently these days?
thetinytrex: the blue lights on the platforms you're on as well
Forrestfield: Since you say it is common in old games.
DickHertz: Just wanna say, ME Catalyst sucks
Kromkachleba: TRIGGERED
Forrestfield: oi, oi.
thetinytrex: no it doesnt lol
ohookins: burn the heretic!
FtsTexx: Catalyst is great. Sorry you didn't enjoy it
SysLocal: This part is where I really admired the wet textures
SysLocal: The reflections look great
FrowningDawn659: I love Catalyst, even with itsi suues, i still tihkn its great game in current game market
thetinytrex: the waterfalls look really really good even by today's standards
Forrestfield: Yeah... and wonder how the you're suposed to land this bit safely.
Sidewinder: Oh, can you tell us how you are supposed to play this passage? Are you 'forced' to get the heavy landing?
FtsTexx: This area gives the wet dank vibe of a sewer too. The wet reflections
X_Kalomn: I guess my question is will faith be rendered standing on top of the water in this game instead of in it
vonEdfa: you can jump and wall run
keku645: yes you're forced, there's a heavy landing volume
vonEdfa: right?
FtsTexx: You can wall run and jump past the gap
vonEdfa: to avoid the hard landing earlier
thetinytrex: i remember being able to do a skillroll there but it just pushed you off
rbxTC: yeah, but the wallrun is pretty finicky
SysLocal: The platform isn't long enough for a skillroll
Kromkachleba: damn nice music
SysLocal: So you just roll right off
FtsTexx: Yea pretty common to miss the wall run lol
Sidewinder: Cause in the trailer they conveniently don't show the bottom of the slide
thetinytrex: l o o k u p
thetinytrex: the lighting
vonEdfa: trying to make me drink more Krom?
thetinytrex: ugh!
medgefan: about the combat sections in the game, except for the "bosses", was it intentional that they could all be skipped?
Kromkachleba: yeah
ohookins: i think all the water is just visual effects, there's no geometry there
ohookins: so probably on top of it
X_Kalomn: okay
Kromkachleba: altho music really is great
vonEdfa: harnd landing drink!
ZioYuri78W10: there is also a trophy about finish the game without combat (except for bosses)!
vonEdfa: hard*
medgefan: i'm thinking about one specific sequence that is really quite hard to skip without glitches, so i thought maybe at least that one was not meant to be skippable
thetinytrex: the thing i missed the most in catalyst were chase sequences. The pursuit cops' footsteps sound freak me out to this day
Kromkachleba: yeah
Forrestfield: Stealth!
Kromkachleba: lol
Forrestfield: There's a cool mod where you can stealth through the first bit of the boat.
medgefan: the janitor is the best artist
vonEdfa: "some artist"
thetinytrex: "rember"
medgefan: feed scruffy!
vonEdfa: click on their heads!
SysLocal: This is a good wallrun kick disarm location~
ohookins: right into the container
ShakyEmperor729: violent
stormonster: Oh, cover based FPS all of a sudden
X_Kalomn: I never noticed you could duck to cover
thetinytrex: i actually never knew the landing on enemies was even a thing until like a year ago
medgefan: you didn't play the PS3/360 versions and got all achievements?
Kromkachleba: is that faith connors in his room?
keku645: yep
thetinytrex: no, never had a ps3 or 360
SysLocal: You have to spam attack while landing above an enemy to get that I think
medgefan: it's really too bad the PC version didn't get any achievements tbh
thetinytrex: true
medgefan: not even when it was re-released on origin
ohookins: yes
keku645: in the speedrun he is the one who chases you
SysLocal: Jacknife cheats by teleporting
ohookins: i saw a video the other day where they got ahead of him and he kept respawing
thetinytrex: i have a hard time getting that animation so i usually just punch them
SysLocal: Still fun to try and get ahead of him
medgefan: anyway so when you land on enemies on consoles, you get an achievement called "Hey, it's-a-me!"
ShakyEmperor729: have DICE considered a Multiplayer mode?
medgefan: very subtle nintendo reference
keku645: yes and there's a multiplayer mod
thetinytrex: hah thats awesome
vonEdfa: this song!
vonEdfa: slay radio!
medgefan: and "It's-a-me again!"
vonEdfa: Unloved is the name I think?
Forrestfield: Oh, cool.
Kromkachleba: ouch
X_Kalomn: Me when I parkour
SysLocal: That fall would've killed any normal person
ohookins: \o/
thetinytrex: jacknife is anything but normal
Kromkachleba: haha
medgefan: next pipe
thetinytrex: eyebrow game on point though
medgefan: but it always glitches
thetinytrex: this pipe!
vonEdfa: original version of the elevator song: https://www.youtube.com/watch?v=r75CrgWwS6U
medgefan: you want to jump from the top. oh well you made it
thetinytrex: sometimes she doesnt grab it
DevoutTax827355: So does that mean he survived the Helicopter fall?
vonEdfa: my fav easter egg :>
SysLocal: The details that showed this was the old training grounds was always cool
medgefan: if you jump from the top of the middle pipe you make it every time i think
Sidewinder: Can you tell us if this area was ever planned to be more? Cause it has so much stuff in it and you run trough it so fast without doing much
thetinytrex: you have to manually turn the camera to grab it
ShakyEmperor729: Intense cutscene
ohookins: have you worked on animation since ME, or have you branched into other areas?
thetinytrex: it's easy once you get the hang of it but it was frustrating at first
X_Kalomn: were all runners supposed to have cool tattoos?
ShakyEmperor729: Were you satisfied with the storyline?
thetinytrex: btw your medge mural is beautiful
Forrestfield: Servicable.
FrowningDawn659: I think story suited just fine.
ShakyEmperor729: just take 9 shots at the end
SysLocal: I liked the contrast between the simple 2d cutscenes and the actual game
Kromkachleba: faith ingame vs faith during ctscenes, they seem like 2 separate characters to me
thetinytrex: i liked that the story was personal and not a big "save the world" thing
Forrestfield: What where some things you kinda regret not having the time to implement or fix?
vonEdfa: Rhianna wrote this story
SysLocal: Honestly Catalyst felt more linear to me compared to the first
thetinytrex: faith in the cutscenes looks younger than ingame, i think
DevoutTax827355: Did they ever intend to render the cutscenes instead of using flash animation?
vonEdfa: an internal guy wrote the Catalyst one
SysLocal: I think Flash was a budget time issue
medgefan: told us in her stream already
GaudierTomcat44: I don't know why linear gets associated with being bad. I actually often find myself to like linear games more
stormonster: Yeah! Tintan no one usually picks up on that, even from the dev team
vonEdfa: I told what?
medgefan: about Tintan
thetinytrex: Same
vonEdfa: I did?
medgefan: maybe you didn't say it, but it was in your stream
ShakyEmperor729: was they considering making online multiplayer?
FrowningDawn659: I find linear games more replayable.
vonEdfa: Tintan left before I joined DICE so I barely know her
medgefan: it's funny, i used to think it said "Titan" for the longest time
rbxTC: I thought so too
medgefan: like, titanium grade colors that last forever
Forrestfield: Oh? It did? I rember loving the brightness when I first played it on 603
X_Kalomn: Does this city remind you of anywhere. I'm not talking about inspirations, but for me it reminds me of some parts of my city and makes me nostalgic.
Kromkachleba: my brother said that medge and MEC suck because theyre white
thetinytrex: my friends say they suck because "you just run around"
thetinytrex: lmao
Kromkachleba: yeah...
medgefan: that's the worst argument. it can be used against any genre, really
medgefan: "FPS, they suck, you just shoot"
GaudierTomcat44: Idk, for me one of the most important aspects about a game was always the movement
ShakyEmperor729: drink!
vonEdfa: hello drink!
thetinytrex: i actually bought one of those friends me1 and mec as a gift and he hasn't played them
Forrestfield: So Faith is a lefty?
SysLocal: That one only shows up sometimes for me
medgefan: she holds guns in her right hand?
thetinytrex: oh yeah, is faith a lefty?
vonEdfa: bag close!
X_Kalomn: thetinytrex, take them back lol
thetinytrex: oof
GaudierTomcat44: And Mirror's Edge is one of the few games that have great movement and are really responive. Indie games trying to copy it often don't feel as responsive
Forrestfield: Im left and shoot my bow with right, so IDK.
Kromkachleba: there are indie mirrors edge games?
thetinytrex: im a righty but use the computer mouse with my left
Kromkachleba: mirrors edge like
Kromkachleba: wut
Kromkachleba: how
GaudierTomcat44: I mean parkour games or 3D platformers that only rely on movement and not fighting
DevoutTax827355: Hover:Revolt of gamers is like mirror's edge.
thetinytrex: makes mapping game controls around the arrow keys very hard so medge being so simple control-wise always made me happy
thetinytrex: idk, go
thetinytrex: go figure*
Sidewinder: Yes, that was done really well!
FairAttorney157: Hej
GaudierTomcat44: That's why I didn't like MEC as much, it just doesn't feel as on point. Often it feels like it sucks you to a wall or gives you a boost to clear a gap
FairAttorney157: ÄR det bra med dig
thetinytrex: i like to call mec a little more "floaty"
SysLocal: Catalyst felt like it was trying to be more "organic" for movement, but ended up feeling very inaccurate for me.
GaudierTomcat44: yeah
DevoutTax827355: The grappling hook in MEC kind of cheapend it I feel
SysLocal: "Floaty" is definitely it
FairAttorney157: Tak
vonEdfa: arcady might be a more academic word?
thetinytrex: i liked the mag swing actually
GaudierTomcat44: Floaty is the word I was thinking of
Kromkachleba: i loved mag aswell
SysLocal: ME1 had a lot more weight to the movement
Forrestfield: Ah, so those arent pre determind? So the vent isn't just a box thata says no standinghere?
vonEdfa: that I agree on
FairAttorney157: Varför prataR du egelska
ShakyEmperor729: there was a typo in caption there
thetinytrex: for some reason the scale of the environment in mec feels weird? Like faith is bigger than she should be (even at low fov)
GaudierTomcat44: You combine movement in Mirror's Edge to, but only if you speedrun it with glitches. Then it's all about chaining moves together and keeping the speed.
DevoutTax827355: "somethingm"
SysLocal: Plus wallrun-turn-jump was pretty much nonexistent in Catalyst
ShakyEmperor729: was catalyst ever considered to be multiplayer?
SysLocal: Despite being the most important move in the original
medgefan: you left the gun at ropeburn's table?
GaudierTomcat44: Mirror's Edge in general just feels so much different if you speedrun it
Forrestfield: Ah, cool. Sorry, typing on my controller is a bit finky.
thetinytrex: imagine a runners vs cops "capture the flag" mode for mirror's edge
thetinytrex: how awesome would that be?
X_Kalomn: glass is 10/10. Would break again
Kromkachleba: haha
thetinytrex: the crunchiness of the glass sound uuuugh
Sidewinder: FLASHBANG
GaudierTomcat44: When I first got the game I actually bought a new PC because the glass was crashing my computer
DevoutTax827355: Were all the plants white in this game for gameplay purposes?
rbxTC: the one and only
thetinytrex: *cinematic slow mo springboard*
keku645: is the only part of the game which is used, the flash grenade.
SysLocal: My headcannon was that the plants were genetically modified for aesthetics
medgefan: green is only for indoors!
Forrestfield: Less vissual noise?
X_Kalomn: There was a dev video that explained it, but I forgot what they said
thetinytrex: no game to date has done color as well as me1 imo
ohookins: the boat is green though
medgefan: i read that in a dev interview that the color palette was divided up a bit for use in certain areas
medgefan: and yeah, it said so
vonEdfa: rat!
vonEdfa: drink!
X_Kalomn: Runners are just big rats anyway
SysLocal: Level 3 - Heat
medgefan: that's true, the boat is actually green on the outside. which is why it's called Gurka 2 (cucumber 2)
ZioYuri78W10: There is a good video about "Colors of Mirror's Edge", it's pretty cool for level designer https://youtu.be/RJ6zpJJ_6Hs
keku645: there's a bit of green at the start of chapter 8
stormonster: wait, so if we're drinking on every rat, does that mean we chug when scruffy comes?
thetinytrex: oh interesting video, thanks for linking!
vonEdfa: shh! don't spoil it storm!
keku645: that video is REALLY useful to make custom maps in ME.
thetinytrex: the music bugs sometimes a bit later in this level and overlaps with the next part of it
SysLocal: The music here glitches out and keeps repeating unless you die
X_Kalomn: Did Microsoft talk to you when enhancing this game?
GaudierTomcat44: So, was there already a question why there's an invisible platform under you when you kick / roll / take damage and why strangs happen?
SysLocal: You can hear two loops playing right now
thetinytrex: oh yeah it happened again
medgefan: yep, but not always. depends on if you hit the triggers or not. sounds like it's already overlapping though
ZioYuri78W10: thetinytrex yep, it opened my mind about "colors" i'm a programmer and not an artist, this helped me make better test levels
SysLocal: Go ahead and kill yourself to fix the musix
SysLocal: *music
thetinytrex: id like to do level art for videogames some day
medgefan: Catalyst has an amazing glitch with mouth animations where every character moves their mouths no matter who talks
thetinytrex: yesss hahaha
vonEdfa: we are the hive :'D
Kromkachleba: what for real?
thetinytrex: black november woman talking as a ksec male officer lol
ohookins: it's the sixth sign of being a runner
medgefan: yeah like that
thetinytrex: i have a video of it somewhere on my computer
medgefan: i'll upload a video
Forrestfield: It was beter then fighting in Oblivion, actually had weight to th movements in ME.e
medgefan: double music!
SysLocal: Now we got two of the same loops playing
vonEdfa: sounds very intense
Kromkachleba: xd
thetinytrex: headache intensifies
ZioYuri78W10: so close
ohookins: i just realised, you don't really see much animation in the scenery in this game except for that spinning sign
ohookins: is there any significance to it?
SysLocal: It's mostly just phys-x for environment animation
ohookins: well, flags/cloths flapping in the wind, but nothing non-organic
medgefan: https://streamable.com/5p7dv (look at the end of this clip for that bug)
SysLocal: Plus you can't have animated lights and what not since the lighting is baked~
thetinytrex: was that done with moving normal maps or actual geometry modification?
Kromkachleba: thx
Forrestfield: How big was the team, working on ME?
medgefan: Catalyst had a bigger team right?
thetinytrex: can you disclose the exact budget of the game?
ohookins: the credits list on catalyst is... intense
SysLocal: Theres another glitch on the crane where you'll hit a wall if you jump too late
ShakyEmperor729: hard fall, drink
GaudierTomcat44: And I thought the music was over
stormonster: Isn't there a bag on the crane+
ohookins: joe == coffee
X_Kalomn: Joe is coffee
medgefan: cup o joe
vonEdfa: you missed the coolest bag ;/
SysLocal: Joe - Coffee
GaudierTomcat44: It is over
GaudierTomcat44: Finally
Sidewinder: I remember smiling when I heard this line for the first time
Kromkachleba: come on, thats not the first time you spit fluids on the keyboard
DevoutTax827355: What did Faith do that was so impressive?
SysLocal: Just another runners bag
GaudierTomcat44: On the crane
vonEdfa: you must be an Elite Dangerous player
medgefan: if you climbed back up in the scaffolding around the second crane, right next to the mat you landed on
Sidewinder: Actually no, sorry
SysLocal: Loved the ambience in this level
ShakyEmperor729: 0/10 not enough mirrors
SysLocal: Felt like a warm humid afternoon
vonEdfa: damn, my bad then
GaudierTomcat44: Mirror's Edge doesn't look good at all in 3rd person
ohookins: plenty of edges though
thetinytrex: it doesnt need to though
ShakyEmperor729: the 3rd person model is used for shadows?
GaudierTomcat44: yeah, but that's why there aren't much Mirror's and ingame cutscenes
rbxTC: stretchy legs
thetinytrex: i feel like mec was animated in a way that it would look realistic from 3rd person but it looks more uninteresting in 1st person
ShakyEmperor729: is that why there was not a multiplayer?
Kromkachleba: mec realistic in 3rd person? ooof
GaudierTomcat44: The animation defenetly don't look as good in MEC
thetinytrex: the speed vault and wallrun animations come in mind
SysLocal: lol
thetinytrex: i mean the technical level of the animations in mec is fantastic but it feels more uninspired, less stylized
Kromkachleba: why does everyone need to hat on mec lmao
Kromkachleba: *hate
medgefan: ME/MEC definitely inspired me to get into it more
ohookins: i have thought about it, but pay and lack of crunch is better in regular software dev
vonEdfa: haha, like the deamin whispering in their ear
ShakyEmperor729: there are many mods made for mirrors edge so people do want to be in game development
vonEdfa: join game dev they said
GaudierTomcat44: In my opinion the first one is better. But for casuals MEC is also good
Sidewinder: You wanna have more drinks? I'll just mention how awesome the music is. Like every 30 second, no problem.
medgefan: i just kinda suck at realising my dreams
X_Kalomn: What was your major?
keku645: i'd like to join as a level designer someday.
thetinytrex: i applied to futuregames 2 years ago and made it to the final phase but i didnt make it in. Definitely want to study game dev and work at dice one day though! Currently studying film in greece
Forrestfield: More of a hoobby for me. Im too old.
stormonster: Betti made the best levels
thetinytrex: I'd like to be a 3D artist as I do a lot of 3D modelling already
ShakyEmperor729: there is even a multiplayer mod
GaudierTomcat44: I'll be studying coding and design in a few years. So maybe I'll be a game dev in the future
GaudierTomcat44: Would be cool
ZioYuri78W10: i'm trying to be a gamedev, i started late to learn things and i still learn, i made only a couple of "GameJams" games with UE4
medgefan: we're a small but very passionate community
vonEdfa: it's never too late to sell your soul Zio
vonEdfa:
thetinytrex: that, we are
ohookins: the other "problem" these days is that UE4/Unity/Lumberyard etc are relatively accessible, it's very easy to get into game dev and it's getting rather saturated
stormonster: Zio, gamejams are always really hard though because of the constraints
ohookins: not so much AAA dev of course
Forrestfield: Trying to make my first ME level at the moment, based on the missing Prison 'level'.
thetinytrex: Are you guys on artstation? I'd love to see your portfolios!
X_Kalomn: We need new Mirror's Edge content. Maybe a "Stories from Glass" or "tales from the City"
medgefan: oh yeah, any stories about the cut prison level?
thetinytrex: catalyst has so much potential for more content
DevoutTax827355: There was comic tie-in and a mobile game for the First Mirror's Edge.
keku645: you can get that with custom maps and a bit of story behind.
GaudierTomcat44: I'm learning java in school right now and in my free time I programm some smaller projects. But what we're learning doesn't feel like much
X_Kalomn: Can you give an opinion on Unreal vs. Frostbite
ZioYuri78W10: yeah i know, i'm also learning low level stuff about game engine programming, i'm actually reading Real Time Rendering and Game Engine Architecture books. Thanks god i know C++ and maths since ages.
ShakyEmperor729: r/iamverysmart
Forrestfield: Haha.
rbxTC: I've been an indie developer on Roblox for 2 years now and I was an intern this summer
medgefan: the reddit comment about the deadzone was probably about Catalyst, because that's where I've heard most of the criticism going towards
vonEdfa: best, free, intro to real time rendering ever: https://simonschreibt.de/gat/renderhell/
Sidewinder: RIP x5
Forrestfield: If you can finish you six week school project in one week, then d so, then work thwe other five weeks on harder stuff!
Kromkachleba: deadzone?
ohookins: 1 week coding, 5 weeks refactoring
keku645: anything about the cut prison level?
medgefan: deadzone means which area of an analogue stick on a gamepad is inactive
Kromkachleba: lol that bold
medgefan: so you need to tilt the stick maybe more than 10 degrees before it starts working
vonEdfa: lefty loosy, righty tighty! everyone know that Mikael!
rbxTC: 4 valves in the entire game, excluding the seven on the boat
SysLocal: Use-glitching the valves is fun~
SysLocal: Saves time skipping the animation
GaudierTomcat44: Do you speak english as a native language?
vonEdfa: was it just me or did Millers head look glitched?
medgefan: you can glitch all use animations while you're in a sliding or jumping state
medgefan: to skip the whole animation
ZioYuri78W10: this moment always scared me
SysLocal: Another fall that would've seriously hurt a person
stormonster: Ropeburn is rocking that eye shadow though
Sidewinder: RIP x6
DevoutTax827355: The prison level only had 1 concept art piece I think?
GaudierTomcat44: You can skip with any animation, it just need to be long enough
medgefan: i think 2
Forrestfield: 2
thetinytrex: ropeburn is thicc
medgefan: https://cdn.pbrd.co/images/HMc7iHa.png
medgefan: that looks like the prison to me, too
medgefan: other than https://cdn.pbrd.co/images/HMc7g4A.png
Kromkachleba: ouch
Kromkachleba: kick in the sensitive area
medgefan: so the first one is not the prison?
medgefan: i mean they both have the green/white halftone wall paint
thetinytrex: it looks like a prison...
Kromkachleba: hahaha
ZioYuri78W10: tasty
Forrestfield: Nom, nom.
vonEdfa: I can't eat those after all the poop jokes
X_Kalomn: Do you get Take 5 bars in Sweden?
stormonster: iirc the first one was an interrogation scene that was cut medge
medgefan: yeah. that didn't take place in the same prison though?
rbxTC: I found it weird that the XB1 seems to take just as long to load 360 games
SysLocal: This areas super easy to skip combat. Just run to the elevator~
rbxTC: it's the same with other games
SysLocal: There's a bag at the bottom in the other door
SysLocal: Once it opens
SysLocal: No worries!
thetinytrex: the cyan in the underground is a bit different to the fully saturated colors of the rest of the game
Kromkachleba: hahaha lol
thetinytrex: goes a bit unnoticed but it suits the place a lot
Kromkachleba: im using mixer for the first time
ohookins: lovely grunge maps
medgefan: looks awesome. drink?
thetinytrex: that wall installation
stormonster: medgefan my memory isnt the greatest, but i think it actually was part of the same prison but was cut due to story changes - but I could be way off
ohookins: and I guess this predates substance designer by a long time, even more kudos to the artists
SysLocal: Phys-x on pc really does add more to the environments~
medgefan: okay thanks. yeah the unlockables section of the game indeed says it's from a cut interrogation scene, just like you say
SysLocal: That one gate you can't run past, you have to push the button
vonEdfa: I wish we could mention all the unreleased and cut content tied to Mirror's Edge
thetinytrex: is that still under nda?
TheIneQuation: it's EA, it will be forever
vonEdfa: I think it will always be
Forrestfield: Any thoughts on the movement animations in BF5? They, obviously, reminded me a lot of ME.
thetinytrex: the train horns have given me multiple heart attacks throughout the year thanks a lot dice
vonEdfa: I loved the first plan I heard about the 2nd MEdge game
vonEdfa: that's all I can say tho
DevoutTax827355: Was it intended to be a trilogy from the beginning?
medgefan: yep
medgefan: that's what was said in the news
Sidewinder: Notice how the water + light reflect on the walls
thetinytrex: i really hope we get another game some day
Sidewinder: that's just amazing
rbxTC: I don't know if you're allowed to say, but was MEC in development during the 2013 trailer, or was it shown to gage interest in the franchise
TheIneQuation: it was in development
vonEdfa: I feel very lucky as a ME1 fan that joined DICE close enough to be able to browse the internal file servers and read about the plans for this and other games
SysLocal: It really does look wonderful~!
medgefan: development started in 2012, afaik
vonEdfa: very inspiring
X_Kalomn: Is this the only teal colored room in the game?
AntAir117: Mirror's Edge is straight up one of the best games of all time so THANK YOU!!
thetinytrex: ^^^^^
FtsTexx: Bye All. Thanks again for doing this stream! We love the world you've helped create!
medgefan: yeah, if you didn't guess from my nickname already, ME/MEC are my two favourite games of all time
SysLocal: Bye, FtsTexx!
medgefan: so thank you all!
thetinytrex: have a good one!
AntAir117: how did you guys come up with the train that hits the other train near the end of the level?
keku645: most of the assets used in ME have been recycle to the BF franchise such as the trains.
X_Kalomn: If only trains actually came that often.
SysLocal: This part is fun when the shotgun guy gets ran over
TheIneQuation: since we're talking about code: is the tracing to detect possible traversal (i.e. checking if there's room on the ledge the player is trying to climb) written in UnrealScript, or does that call back to C++?
keku645: AC units and more
thetinytrex: i like that you can see people in the windows of the trains
X_Kalomn: The only thing they missed in these two games was train hopping.
FtsTexx: Close enough to a mouse! That's 3 drinks to all of ya
ohookins: i'm not sure if the people in the train are even there, i thought they were just shadows
thetinytrex: they are geometry though
vonEdfa: I still ahve nightmares about this part
thetinytrex: mec just used a tet
AntAir117: Was a third person mode ever on the table?
thetinytrex: texture*
ohookins: plane with a texture?
keku645: https://i.gyazo.com/4efdb02321cc4422de9caf11227576e3.png
keku645: yes super low polygons
SysLocal: Yeah, the train passengers are just a texture
rbxTC: keku to the rescue
AntAir117: Faith was originally always going to carry a gun right?
thetinytrex: they're geometry in me1 but a texture in mec
vonEdfa: saw what?
keku645: Also RB has supposed to have AI and fight with him in the prison level.
Sidewinder: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
AntAir117: I wish I had my Mirror's Edge concept art book with me
keku645: https://i.gyazo.com/33abd7f4bbf1a1af9e20c8e4ac5fb2d8.mp4
DevoutTax827355: I also remember seeing Faith chewing gum and having headphones in her initial concept.
Forrestfield: The prime guide?
AntAir117: that is hilarious
X_Kalomn: Oh, there is train hopping.
ZioYuri78W10: wow, clever
thetinytrex: i still dont understand how this train ride looks and feels better than the one in mec
AntAir117: was it the prima guide that had all that stuff?
thetinytrex: ruuuuunnnnnnnnnn
keku645: im gonna post a link shortly to show how does it look in the editor
AntAir117: first time I did that train part I took too long and almost got hit, it was so uniquely terrifying and badass
thetinytrex: yep
AntAir117: who did the cutscenes? was that in house animation?
ShakyEmperor729: celeste
vonEdfa: didn't we do the same with the train scene in BF3?
Forrestfield: Think so. It has the concept art in the back of the guide.
medgefan: yeah, those trains still scare the crap out of me even after hundreds of playthroughs
keku645: https://i.gyazo.com/3878ee7036875b06cce2dbd285584666.png
SysLocal: The way the level music mixes with the next in the cutscenes is also neat
Forrestfield: You where on the train in BF3, no?
Forrestfield: Or was that 4...
medgefan: love the mirror's edge easter eggs in BF3
keku645: https://i.gyazo.com/2d902d2e6abb6590dbe7771b8fd6ce7f.mp4
DevoutTax827355: Does Mirror's Edge and BF take place in the same universe?
MichaelShadow9: my merc's lair 3d model #shamelessplug https://www.artstation.com/artwork/GJAN4
medgefan: they have some fun references though
keku645: I dont know if mikael can open the links tho.
AntAir117: it's so nuts that the train is stationary, I would've never guessed
medgefan: one of the ME elevators mentions a location from BF: BC
stormonster: For one elevator I wrote a piece about BF:BC and the war
ohookins: oh, hey @MichaelShadow9 !
keku645: last of mines
SysLocal: Nice model, MachaelShadow9!
stormonster: But that was more as an easter egg rather than actual story
MichaelShadow9: thank you!
medgefan: oh so that was you then
MichaelShadow9: idk why my username turned back to default ugh
AntAir117: are you doing a gun free playthrough?
medgefan: pretty sure he already shot some guys
ohookins: presumably you don't do the online services for games these days in C++... do you miss working in that language?
Sidewinder: RIP x7
Forrestfield: Did you see how they did the train sequence in Uncharted 4? That was an intresting way to handle that very long train track problem.
Sidewinder: RIP x8
Kromkachleba: haha
EveWonder88: Great now I'll join in on the drinking as well yeay
AntAir117: did you guys ever test multiplayer races or other game modes?
stormonster: medgefan indeed, but only that one - the rest I believe was a guy called Dave
EveWonder88: Thanks lol gonna catch up now
Forrestfield: They basically made a huge, oval/circle, and you'd go round and round till you hit a certain point.
medgefan: https://cdn.pbrd.co/images/HOxZ9os.png this one?
ShakyEmperor729: cheers bro ill drink to that
stormonster: Thats the one
SysLocal: You can actually trigger the checkpoint in this area by just falling off the starting roof
medgefan: :>
SysLocal: New Eden is perhaps my favourite level from the game
rbxTC: Agreed
MichaelShadow9: aye
SysLocal: I feel the levels with the most outside segments have the most replayability
DevoutTax827355: Is the name of the city "New Eden"?
MichaelShadow9: oh!?
SysLocal: I don't think the city in the first game ever had an official name
MichaelShadow9: it didn't
SysLocal: It was just referred to as "The City"
MichaelShadow9: but its's an interesting theory
EveWonder88: Lol
ShakyEmperor729: extremely drunk now
DevoutTax827355: I noticed that the sidewalks have that yellow lines that cities in Japan have.
X_Kalomn: Maybe I missed something, but did you work on Catalyst as well
Forrestfield: Outta whisky...
Kromkachleba: drink
X_Kalomn: How did you find paths for the dashes?
thetinytrex: catalyst was the first game i ever platinumed
thetinytrex: both on ps4 and pc
SysLocal: ac to left
SysLocal: If your fast enough to can skip combat here
Forrestfield: Still bummed out that the achievment pictures on Xbox aren't cool concept art or some such, they`d make for great home screen wallpapers.
Sidewinder: RIP x9
DevoutTax827355: Wasn't there suppose to be a wii port of this game?
medgefan: you mean for catalyst?
Forrestfield: Yup.
Sidewinder: RIP x10
medgefan: you can use any image though afaik, like maybe download one from browser?
medgefan: i have a custom wallpaper on my xbox and it's not from an achievement
vonEdfa: drink!
Sidewinder: RIP x11
Kromkachleba: hahaha
SysLocal: Wait to you get to The Boat
AntAir117: can anyone drop a zip filed with high quality mirror's edge concept art? does such a collection exist?
Forrestfield: I know, but easier and kinda cool unlocking them.
stormonster: It was all going great, until.....
Kromkachleba: LMAO
medgefan: guess it's time to plug our fansite, http://mirrorsedgearchive.de/
vonEdfa: I believe in you!
thetinytrex: do a shot every time you get shot
medgefan: we collect all of the mirror's edge artwork!
stormonster: thetinyrex that would be a lot of shots
SysLocal: You can do a wallrun turn jump off the vent to speed it up
AntAir117: hell yeah!!
thetinytrex: thats the point
EveWonder88: Lol best förfest ever keep dying..
SysLocal: That's one of the ways you can skip combat there
Sidewinder: Yes, The Mirror's Edge Archive is a great place to start. If you guys got anything to add just message us
stormonster: Haha mariapol nästa
Kromkachleba: nice music
Kromkachleba: drink
SysLocal: A detail I love here is as you climb the pipe a plane passes overhead
thetinytrex: can't wait for the kate puzzle musix
DevoutTax827355: The shard one?
medgefan: kate puzzle and shard puzzle music = best music
thetinytrex: 100%
AntAir117: The atmosphere in Mirror's Edge is so unmatched
Kromkachleba: RIP x12
TheIneQuation: Kate puzzle is still my phone ringtone after all these years
Forrestfield: Flight is great for running.
medgefan: even Solar Fields himself said that The Shard is his favourite track
Sidewinder: Thanks
SysLocal: Shame Catalyst didn't really have puzzle themes comparable to the first ones
X_Kalomn: EA went back and enhanced some game for Xbox One X that came out before the console released. Is there hope for Mirror's edge Catalyst?
Kromkachleba: np
thetinytrex: i was 13 i think
Forrestfield: 20.
X_Kalomn: I was 19
SysLocal: I was 17
Sidewinder: I think I was like 12 to 13.
SysLocal: in 2010
medgefan: I was 18 when I played ME1 and it blew me away
DevoutTax827355: I remember seeing the trailer for this on G4 attack of the show
AntAir117: I was 11
EveWonder88: 23 finished LTU
rbxTC: I was 13, first game I got on PS3 with Gran Turismo 5
thetinytrex: discovered it because i was a huge portal fan so i found it while searching for "still alive"
SysLocal: Celeste on the right here
thetinytrex: best accident of my life
Kromkachleba: I was.. 10 imo
X_Kalomn: I thought it was a PS3 exlusive until it became backwards compatible lol
AntAir117: I played games and I saw it at the E3 preview on G4 and it looked amazing
Kromkachleba: *11
keku645: 13 and found out this game because i was training parkour already 2 years in that time so i was so hyped for a parkour game.
Forrestfield: I basically played HL, CS and the like back then so ME was a breath of fresh air.
medgefan: that's the best compliment
SysLocal: I discovered ME through Solar Fields
AntAir117: It was amazing when I actually got to play the game and it was exactly the same as the trailers lol
DevoutTax827355: Who animated the Leap of Faith Tv spot?
X_Kalomn: I rmemeber years ago people were saying this was the height of realism.
medgefan: it is an insane trailer indeed
rbxTC: the big ac units are so small in that trailer
Forrestfield: Its also discouraging... all that hard work and no one believing it.
X_Kalomn: What color yellow is this?
keku645: i made that trailer in one of my custom maps.
SysLocal: I feel the game gets more serious in tone here. The music just gets slightly darker I think
keku645: really proud of that section too
thetinytrex: i actually pirated the game at first to try it out but it kept crashing and i bought it the same day because i wanted so badly to keep playing it
thetinytrex: money well spent
keku645: i'll post a link to show how that trailer would look ingame
medgefan: http://www.joakimborgstrom.com/mirrors-edge/ he made that tv spot
thetinytrex: im glad you did
SysLocal: Bag on truck
Sidewinder: Yeah, that slow-move overwrite in the 2nd or 3rd chapter was giving the warez scene a headache
thetinytrex: this mall area is *so atmoshperic*
AntAir117: hype for ur remake
ohookins: i run to this album
SysLocal: I don't know if it's intentional or not but the way this level backtracks on itself makes the area feel much bigger than it actually is
AntAir117: I like that you guys play with the elevator button and combat here
Forrestfield: Strong glass...
SysLocal: At first I thought it was four area, but it's only two
SysLocal: Just split between lower and upper floors
keku645: lots of pictures coming out now
thetinytrex: it's genius
keku645: be careful
keku645: https://i.gyazo.com/thumb/1000/48ffc2c91793879e83b1042880d6351f-jpg.jpg
keku645: where faith is shot while she is looking the building's mirror
Kromkachleba: the glass in this game is like a methaphor to the life in this city: some glass is easy to break, some is bylletproof
keku645: https://i.gyazo.com/thumb/1000/934942f2361b8007b87e55fe28179bcc-jpg.jpg
keku645: where the sniper shoots
thetinytrex: me1 level artists did complementary colors before the orange/teal trend was even cool
keku645: https://i.gyazo.com/thumb/1000/73bf38bd1b9861cadf440b4795f50898-jpg.jpg
AntAir117: was Mercury ever originally going to show up during gameplay?
keku645: faith slides and go to the scaffoldings to the second section
keku645: https://i.gyazo.com/thumb/1000/f80436dacb0ecebb43efd653c3074df2-jpg.jpg
DevoutTax827355: Doesn't Merc have his own 3d model?
X_Kalomn: Do you take advantage of the exploits in ME and MEC?
keku645: second section where faith fights
keku645: https://i.gyazo.com/thumb/1000/3cd90c9771caddf85b0667b870639c2b-jpg.jpg
medgefan: merc has a 3d model in the files right?
SysLocal: This is the only area in the whole game where you have to wallclimb-turn-jump
keku645: faith starts to run
keku645: yes he has
keku645: https://i.gyazo.com/c209fd83c25d8b526474c78ce885d1fe.jpg
SysLocal: The rest of the game can do wallrun-turn-jump
keku645: final trailer jump
keku645: https://i.gyazo.com/thumb/1000/53f7086959aaeaf689a9c247288bbd50-jpg.jpg
keku645: where the surrounding enemies shoot faith
SysLocal: The yelling
thetinytrex: the yelling omg
SysLocal: They fall as the level unloads
medgefan: oh yeah, it's hilarious
X_Kalomn: Oh wow
thetinytrex: it also happens in the stormdrains
Requiem720: have you seen the speedruns of this game?
thetinytrex: i thought they were getting eaten by huge rats
SysLocal: I thought they fall for a split second
keku645: thats because the level unloads before the AI dispawns
SysLocal: You can climb here and they don't notice when you break the glass right above them
SysLocal: yup
X_Kalomn: This killed speedruns. And the fact that it's at the end of the level
SysLocal: Huh, on PC they won't notice if you do that
DevoutTax827355: Does anybody own any of the real life Runner bags that they sold with the game?
Sidewinder: RIP x13
medgefan: i own the yellow one
Forrestfield: I do.
thetinytrex: i know does
medgefan: there's also a really rare red one that i don't own, and a black developer exclusive one
rbxTC: agh I would love to find merch for this game
medgefan: oohh never saw the inside
ahallberg62: Hej Micke
Kromkachleba: just like the runners
X_Kalomn: Same. I need the hat
SysLocal: The way colour fades as a health indicator was ingenious.
medgefan: what if i already know who he is
Sidewinder: RIP x13
ahallberg62: So I'm another ME dev, worked on online stuff for both games
Sidewinder: Actually, that issue is gone now.
Sidewinder: At least for me
thetinytrex: nice! thank you for being part of the development!
AntAir117: that's so neat! thank you also for making one of the best games ever made
medgefan: yes, thank you
SysLocal: Might be easier to break the lower glass and shot out the machine gun
SyTheKitty: thankyouu
Sidewinder: RIP x14
Forrestfield: Haha.
ahallberg62: Oh this jump ...
ohookins: try without slomo
Forrestfield: You can do it!
ahallberg62: Killed me so many times
thetinytrex: i find it easier to climb up there from the small platform to your right
AntAir117: was multiplayer ever going to include modes like racing?
ZioYuri78W10: some sections are hard to master.
ohookins: the angle is tough
Sidewinder: RIP x15
medgefan: try to jump towards the middle of the swingbar at first
SysLocal: Gotta aim more towards the middle when you jump from the wall
DevoutTax827355: You could reskin these cops into stormtroopers
ohookins: could increase the sensitivity of the controller
medgefan: coil helps
thetinytrex: try the opening to the right
SysLocal: Break the lower glass
SysLocal: that's the normal way
SysLocal: And then take out the cop
thetinytrex: theres a small platform
Sidewinder: I wonder why the heavy unit start shooting you. In the PC version they don't even notice most of the time
ahallberg62: I've not considered what would be under NDA and stuff so I'm a bit hestant to get into details
medgefan: coil after you quickturn+jump
ahallberg62: About stuff that might have been
AntAir117: no worries!
SysLocal: Then you can shoot out the machine gun if you want
ahallberg62: I'm happy to talk about the stuff that's actually in there though
SysLocal: Might make the upper jump easier
Kromkachleba: nooo!
ohookins: oh dear
Sidewinder: RIP x16
AntAir117: lmao
X_Kalomn: My heart stopped
AntAir117: so close
medgefan: you can turn midair after jumping off the swingbar too
medgefan: but it's a pretty short window
ohookins: here's a technical non-NDA question: most games with bullet holes / skid marks etc erase them after a while - is that with an object pool?
Kromkachleba: yass!
thetinytrex: yaaaaasss
ahallberg62: Something like that
medgefan: well done
SysLocal: You made it!
Sidewinder: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
SysLocal: \o/
ZioYuri78W10: you did it!
ahallberg62: There's a budget for everything in a game
AntAir117: Rock Hands https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8b22b47f-e297-4c67-813b-0bb0e5084650/0006_rock-hand_256.png
Forrestfield: Lots o Stars https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/b7a1d715-3a9e-4bdd-a030-32f9e2e0f51e/0013_lots-o-stars_256.png
Kromkachleba: Rock https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/3ba42e7b-efa3-49ac-9add-8dc5e7ddac20/0011_rock_256.png
ohookins: maybe not so noticeable these days but in the past you could be shooting a wall and notice the older bullet holes disappearing
keku645: where does the tv spot have been made? the leap of faith spot
Lizardizzle: I forgot about the stream! Thanks for playing.
keku645: Unreal Engine too?
ahallberg62: I have no idea, sorry
DevoutTax827355: Here's a lore question: How do they keep the buildings so clean?
ahallberg62: Yeah, i reckon it's the same ofr all engines
medgefan: you saw my link about it earlier?
Lizardizzle: The video quality looks great. I'm glad it's going well.
keku645: yeah
ohookins: the giant rat licks the buildings clean overnight
X_Kalomn: Never connected the dot to that. haha
keku645: why?
Lizardizzle: Janitor DLC for Mirror's Edge when?
thetinytrex: *pretzels*
medgefan: i thought maybe it had some answers
keku645: no it didnt unfortunatelly.
Forrestfield: Any advice for someone looking to learn C++?
SysLocal: The dialogue is so cheesy in this cutscene
Forrestfield: Stream is grest.
ohookins: godbolt
thetinytrex: jacknife's edge
DevoutTax827355: This scene implies a past relationship between them.
ZioYuri78W10: Here a good resource https://www.learncpp.com/
Lizardizzle: Oh next is The Orange Level right? That one's pretty.
ahallberg62: Write lots and lots of code, goes for any language
medgefan: i think i read sometime before that it was all CG but it was very long ago, don't remember where..
thetinytrex: the PK logo is a wrestler tattoo!
Forrestfield: Thanks Zio. And learn by doing?
MasterTonberry: http://mikaellagre.com/theroom/
Lizardizzle: The interior of this level is awesome
DevoutTax827355: I wish the training facility was a real place for parkour training
AntAir117: any crazy things you've learned pulling the game apart?
SysLocal: I get that Catalyst was a reboot, but the idea to split Pirandello Kruger in to Security and Fashion was a weird one
ZioYuri78W10: Download Visual Studio Community and start coding
EveWonder88: Is it the one with Piglet, Micke?
X_Kalomn: Downright gorgeous
Lizardizzle: So you may have introduced yourself at the beginning, but what sort of things did you have a direct hand in?
EveWonder88: Lol love that Piglet
keku645: what you mean?
Flotsa: has anyone asked about strangs?
keku645: no
keku645: go ahead
medgefan: there are quite a few unused assets unused dialogue and such
thetinytrex: this game has amazing GI. Do you think rtx cards could produce results like this in real time?
Flotsa: well strangs are pretty weird and no one understands how to get them
SysLocal: You can wallrun on practically anything as long as it has a flat side
ZioYuri78W10: Have you used some kind of navmesh to detect where you can climb?
thetinytrex: missed a bag
Sidewinder: RIP x17
thetinytrex: dont zipline, jump on the ac unit
Lizardizzle: You're my idol now. You and your team did great. The way the engine "locks" onto what faith runs and grabs onto is super smooth.
ahallberg62: Quite this good though?
SysLocal: Go forward here
thetinytrex: you can wallrun there
ahallberg62: There are many CPU hours into the lighting in this game
SysLocal: There's a bag to the left
SysLocal: Then jump to the red
thetinytrex: i can imagine
SysLocal: at the bottom
SysLocal: Yup
keku645: i tried to replicate the look of it but still dirty
keku645: https://media.discordapp.net/attachments/343064095546933248/515092545529839616/unknown.png?width=1308&height=676
Lizardizzle: Do you know about the wallkick + jump glitch? Wall run, kick, spam jump. You get an extra jump in mid-air. Speedrunning does it.
keku645: https://cdn.discordapp.com/attachments/343064095546933248/515092863416008707/unknown.png
DevoutTax827355: Do you think Dying Light 2 could revive interest in a Mirror's Edge 3?
Lizardizzle: Oh, the camera momentum. I like it.
medgefan: cool
thetinytrex: the camera movement is fantastic
ahallberg62: You could see it clearly in 3p
keku645: You decided this instead of motion blur, right?
SysLocal: The kickglitch is super fun to do
Lizardizzle: Yeah, if you're high up
thetinytrex: you need more samples for cleaner lightmaps i guess?
SysLocal: It places a platform beneath you so you don't clip thru the ground
SysLocal: And you can use that platform to double jump
SysLocal: As far as I understand it
Flotsa: there's something that occasionally happens when you jump after landing with higher than 26km/h, where you keep the speed instead of getting a reduction, and no one understands why it happens or how to reproduce it consistenty
Lizardizzle: DRINK
SysLocal: Seriously though, all the glitches make the gameplay more fun cause they're hard to do
SyTheKitty: there's no such things as bugs. only features
DevoutTax827355: They should make a Mirror's Edge Go where you have to actually climb buildings
Sidewinder: ^
Lizardizzle: Did you know about the side-hop to start running at full speed during development?
Kromkachleba: well I'm gonna get going, thanks for the stream
Forrestfield: There's al lot skill and timing in it opposed to just glitching?
Lizardizzle: Thanks for coming, Krom
thetinytrex: as if getting ran over by cars wasnt enough to worry about lol
SysLocal: Bye, Kromkachelba!
Kromkachleba: cya!
rbxTC: He talked about it earlier, it has to do with the animation having movement
medgefan: yep just like that
Sidewinder: Bye Krom!
SysLocal: Yup that's it
Flotsa: ye that's the one
Lizardizzle: Yeah, that's the side hop. Easier on mouse
SysLocal: Sidejump boost
SysLocal: Puts you up to full speed
ahallberg62: I don't think so
X_Kalomn: I think that has validity in physics though
X_Kalomn: converting angular velocity into directional is easier than creating momentum from nothing,
thetinytrex: can confirm, i have tried side hopping irl
Lizardizzle: The disarm animations are still some of the smoothest in games. Love em
ohookins: the sniper lasers always remind me of debug raycasts
Forrestfield: Wait... you can shoot the barrels...
ohookins: i'm sure they are programmed more efficiently though
ahallberg62: That glitch is the reason we built running starts in catalyst for the time trials and dashes
Requiem720: any ideas how the kickglitch got past QA? lol
rbxTC: Hi req
Flotsa: clearly a feature req
thetinytrex: why was that necessary when you had the shift move in mec?
SysLocal: Yo Req is here!
stormonster: Requiem720 it didn't
ahallberg62: Well, we did not have Zubmit as part of QA for the first game
thetinytrex: look up at this shaft after falling down. *photoreal*
Lizardizzle: I thought the quick-sprint was a good idea, Ahall. Better than just fixing the side hop
medgefan: "Mark Schonherr" = reference to Daniel Schönherr right?
SysLocal: Honestly there are several places in the game where kickglitch feels almost intentional
ohookins: i feel a drink coming on
Lizardizzle: When you get to the bloody chair room inside this building, can you talk about the story behind it? Who wrote that mini-story idea. Like the emails on the computers.
Lizardizzle: This IS the hardest part. Agreed.
stormonster: The "Schonherr" part I believe was a reference to Daniel yeah
Sidewinder: RIP x18
ohookins: yup
Flotsa: it's probable that we'll never get another game that has such a perfect combination of broken things that's also super polished
medgefan: funny thing
Sidewinder: Let's get the counter warmed up
SysLocal: You can skip all this by just running to the other wall and wallclimb-turn-jump
stormonster: impressed you picked up on it
SysLocal: There's some gas cans you can shoot too
medgefan: if you only knew how deep i've dug
Lizardizzle: Agreed, Flotsa. The way the controls let you just do things as long as the engine deems it acceptable opens it up so much.
Lizardizzle: Like infinite wall climbing two close walls.
Flotsa: I can't think of another game that's as smooth and as broken at the same time
SysLocal: You gonna listen to the phone message here?
Flotsa: and it all comes together to make this game so much fun to play for both casual playthroughs and speedruns
Lizardizzle: Can you find and read those emails on the computers in this level and who wrote them?
stormonster: The amount of effort and dedication gaming communities put in to finding out absolutely everything about games has always impressed me greatly
thetinytrex: this music haunts me from the first time i played this level. Couldn't figure out how to proceed from some point onwards
ohookins: only one monitor?
medgefan: there's also a message from Owen here somewhere. Owen O'Brien reference maybe?
SysLocal: You can skip the majority of this puzzle with a thru-wall use glitch
Lizardizzle: This music reminds me of the outer sections of Portal 1. Kinda spooky.
ahallberg62: They do look like the ones we have in the office yeah
X_Kalomn: Are the screens on computers gifs before gifs were a thing?
ahallberg62: Or had back then
SysLocal: Bag on shelf
rbxTC: gifs were a thing in the 90s
medgefan: there it is
X_Kalomn: Oh my. I had no idea
Lizardizzle: I love developers putting their names in things. Always must be done
medgefan: his last name almost says Theft
Lizardizzle: "The Janitor" for City Mayor.
stormonster: Milton T.Heft
medgefan: T. Heft.
Lizardizzle: That's lit.
SysLocal: Using the same steam as outside
ohookins: super realistic steam
DevoutTax827355: Does this mean that Dice exists in the ME universe?
thetinytrex: "The Janitor" actually sounds like a really sinister nickname for a crime boss
X_Kalomn: Of course they put the most effort into the DICE easter egg
Lizardizzle: Whoa, Devout.
Sidewinder: RIP x19
ahallberg62: That's some properly hot coffee
medgefan: the Janitor's pet is called Scruffy, so I'm guessing that's a reference to Scruffy, the Janitor in Futurama
Sidewinder: RIP x20
SysLocal: you need more momentum
Lizardizzle: What's the fun in that?
SysLocal: You should be able to go thru the steam if you go fast enough
Lizardizzle: There's the momentum
Lizardizzle: Oh sorry, "Flow"
thetinytrex: another gorgeous area
Lizardizzle: Colorrss
thetinytrex: this is the part i was stuck in for like half an hour on my first playthrough
Flotsa: there's a fence to get over and then some shelves
medgefan: yeah best looking warehouse. drink!
SysLocal: Another bag on the far right shelves
SysLocal: The time trial for this area is difficult
Requiem720: far right
Flotsa: solar fields knocked it out of the park
SysLocal: so much to bump your head on
Flotsa: on both games
Lizardizzle: I always liked navigating these boxes
SysLocal: Far corner
SysLocal: For the bag
medgefan: behind you
SysLocal: Other corner
SysLocal: behind you
SysLocal: that way yeas
medgefan: A1
thetinytrex: im getting nostalgia-struck. Pls make another game
Sidewinder: RIP x21
ohookins: tricked you into a death
SysLocal: stay on ground
SysLocal: and go to far right
SysLocal: bag beneath you
SysLocal: near ground
medgefan: go down on the floor in the corner
medgefan: to your left
stormonster: in the very corner under the A1 sign on the wall
Lizardizzle: Was it a design choice to not allow faith to grab a ledge if you hit crouch in midair for more distance?
SysLocal: yes there
medgefan: there
thetinytrex: i just realised that mirrors edge is the main reason i decided i want to make videogames for a living
SysLocal: wallrun into wall climb turn jump
Lizardizzle: MLG MLG
rbxTC: do you work at a studio or indie?
ohookins: mirror's edge is the main reason I sit in UE4 playing with lighting for hours
Requiem720: I'd say so. It increases the skill ceiling even more
medgefan: Zubmit!
SysLocal: wrong way
thetinytrex: no, unfortunately not. I do 3d modelling when i have free time, which i dont really get nowadays with uni. I study film and plan on studying 3d art once im finished with it.
SysLocal: thru conveyor
ahallberg62: That's the main reason I never finished those
rbxTC: ah
X_Kalomn: Did you have an A.I. generate paths for the dashes and deliveries for Catalyst? Because there are a lot of them.
Lizardizzle: How does faith deal with getting all those scrapes and bruises only on her left hand?
ahallberg62: No, that was built by hand
thetinytrex: makes sense
medgefan: isn't it using the telemetry collected from testers like for the runner vision?
ahallberg62: Well, the dashes were just a start and end point, so the paths were found by playing
medgefan: i saw it in an article
ahallberg62: IIRC, we used Zubmit as a benchmark
Lizardizzle: These walkways aren't OSHA compliant.
Sidewinder: RIP x22
ahallberg62: And decided star levels based on that
X_Kalomn: Is Zumbit a person?
medgefan: yes
Babsie1of1: ;_;
X_Kalomn: Oh, Okay. Thank you
DevoutTax827355: Maybe they intentionally made it dangerous to stop runners?
thetinytrex: i'd assume they have workers in there more than they do runners
medgefan: http://www.mirrorsedge.com/news/runners-vision-in-mirrors-edge-catalyst
Lizardizzle: That just allows the most athletic to get through!
SysLocal: I've managed to get 3 stars on all the timetrials
medgefan: 99 stars on PS3 is so bloody hard
SysLocal: One of the Atriums was the hardest
Lizardizzle: Here's the story monitor
Lizardizzle: Could you read it?
SysLocal: too late
Lizardizzle: Aw, oh well
ahallberg62: On the first game I 3 starred all time trials
thetinytrex: the guy tied up to a chair
Lizardizzle: Can you talk a little bit about the room with the bloody chair?
Forrestfield: I think I gave up at 50 in the originail ME on PS3.
ahallberg62: But I played them a ton while building the online features for them
SysLocal: So easy to run past this part
medgefan: in the corridor below you
SysLocal: the hall with the windows
SysLocal: coming up now
medgefan: just before the elevator
Lizardizzle: I want to know if there was a discussion in development about uit
SysLocal: this hall
medgefan: yes here
DevoutTax827355: Wish there was a PS4 remake for this
SysLocal: There's four windows
Lizardizzle: And the one with a guy still strapped to it
ahallberg62: Especially Heat, that was the first time trials that was finished so that's was our testing ground for leaderboards etc,
SysLocal: That's mark
thetinytrex: a remaster would be a dream
Lizardizzle: Now we gotta get a level designer here.
ohookins: that's super weird
Lizardizzle: Let's start a witch hunt.
Babsie1of1: And creepy
Lizardizzle: #Justiceforchairguy
thetinytrex: #justiceforchairguy
thetinytrex: hacking initiated
medgefan: https://cdn.pbrd.co/images/HOylZAs.png
Lizardizzle: So fancy
ahallberg62: I actually did a tiny bit of animation code for catalyst
medgefan: cool. for what?
Babsie1of1: ICIRUS
thetinytrex: i like how celeste is the only one that says "confidential"
Lizardizzle: Sneaky details
thetinytrex: foreshadowing for the eagle eyed
SysLocal: The Boat is makes the least sense as far as story is concerned
DevoutTax827355: I want to go to a Gymnasium like this
keku645: the only model is not in the files is the one from Drake, i wonder if you actually made it even tho was discarded in the end.
Lizardizzle: Mirror's Edge 1 is all about sneaky details. Perhaps even a bit too sneaky
Requiem720: both games have amazing animations, so well done on that
ahallberg62: Spline movement stuff, pipe climb and balance beams etc. And the first version of the code for the swing-around-corner move
SysLocal: Like why was Cel just there??
thetinytrex: g o r g e o u s
Lizardizzle: This area has been in my catalog of windows backgrounds for years
thetinytrex: also best part, always keeps me on the edge of my seat
medgefan: awesome
SysLocal: You /can/ takes them out, but it's hard
ZioYuri78W10: it's wonderful because looks like a polished blockout test level
X_Kalomn: This music is like Flytrap from Catalyst
Lizardizzle: The footstep sound designs are great. They sound terrifying
SysLocal: UGH Flytrap
Lizardizzle: Awkward elevator silence. DRINK
SysLocal: How polite of them to shoot the glass out for you
thetinytrex: jumping through glass feels really cool in the game as well
Lizardizzle: The angle of the camera helps
ahallberg62: What's funny is i was kind of against the swing around move. But since I implemented the code i was the first to try and realized it felt pretty awesome
thetinytrex: i like the two agents you can see jumping above that narrow passage
X_Kalomn: Is it possible to take down the pursuit cops in this level?
SysLocal: lol
thetinytrex: scripted events are also something i missed in the open world of catalyst
Lizardizzle: Yeah, the swingaround felt cool. I was always afraid there would just be nothing to walk on around the corner though.
Sidewinder: RIP x23
SysLocal: zipline is faster
medgefan: the zipline to your left is the safe way
Lizardizzle: Who recorded/made the LOUD NOISES of falling?
Lizardizzle: Those noises are legendary
thetinytrex: *and here we see faith going after that guy*
DevoutTax827355: This cutscene shows nothing
thetinytrex: best cutscene
medgefan: Gurka 2!
Lizardizzle: I really love the ship. I feel like most don't, but the tight space makes puzzly jumps fun
thetinytrex: it's later
SysLocal: yup just missed it
medgefan: it's the truck driver down there
DevoutTax827355: I hate that they replaced Merc in Catalyst
Lizardizzle: Oh, the truck driver haha
SysLocal: It's when the drivers are talking
thetinytrex: oh yeah you did miss it
medgefan: maybe it actually played
X_Kalomn: They divided Merc's character into two people.
Lizardizzle: Insiiiide joke!
thetinytrex: "where is november?"
thetinytrex: maybe something for later
medgefan: was it a thing in the team before the line was recorded? or did you reference the line after it was created?
Lizardizzle: "Sorry, idk :C"
Lizardizzle: Or is it idk sorry. I forget.
Lizardizzle: Devmeme
SysLocal: This main issue with the ship was the combat
DevoutTax827355: The meme that never was
SysLocal: Just all of it in a tight space
SysLocal: You can clip thru the floor and skip all of it though
thetinytrex: look at the drawing!
thetinytrex: faith is in there
Babsie1of1: I played This But Died X32 Times
Lizardizzle: Was there any parkour doers in the dev team?
thetinytrex: it's like a budget version of the "crowd" promo pic
SysLocal: Not here, but you can spam jump in a certain place and clip through to the upper level of the garage
Lizardizzle: The fact that you can't sneak past these guys at least a little was always awkward haha
SysLocal: Yeah, this really felt like it was suppose to be a stealth area
rbxTC: Right so I was going to ask this earlier, the SWAT don't have disarm animations from the behind, faith only grabs the gun - unlike the police officers
Lizardizzle: Faith with a SAW
thetinytrex: Imo, it was great that they did away with the guns in catalyst, but i do wish there was a disarming combat system in it
Forrestfield: If you play on PC there's a mod on Nexus where it makes stealth possible.
Sidewinder: Yes, the sound is great. It kills your hearing abilities.
Lizardizzle: Aw
stormonster: Dont think we had parkour doers on the team, but we did have some really good martial artists on the team. Actually two of them doing the mocap throws in the loading screens
Sidewinder: RIP x24
medgefan: awesome! oh yeah about those loading screens, how were they made anyway?
Lizardizzle: Oh yeah, the loading screen animations! I remember I sent an email to a dev years and years ago thanking him for his hard work on those.
Flotsa: i had one of the loading screen disarm things as my discord gif avatar for a week or two
medgefan: i think was wondering about those loading screens
Babsie1of1: Turkey Dinner https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8af8cbf5-97d6-42b6-a99e-08dcf15c7356/002_turkey-dinner.png
Lizardizzle: Mirror's Edge massacre run. 100% enemy death
stormonster: Fun fact, the people doing the rolls in the loading screens ended up marrying each other later
medgefan: that's lovely
Lizardizzle: Awwww
ZioYuri78W10: Really? Nice!
Lizardizzle: That was a fun fact
ohookins: best fact
medgefan: but the load screens, were they like rendered in engine or in some other program?
Flotsa: if you check the meme leaderboard, we have a category called genocide% which is to kill all enemies
thetinytrex: EEEK
Forrestfield: That's so sweet.
EveWonder88: Aaw
Babsie1of1: YEET
SysLocal: It's the hardest level honestly
Lizardizzle: Who thought of the "Faith slipping from a ledge and holding on with one hand" animation? It's great. Probably my favorite animation.
ohookins: it kinda looks like the loading screens are rotoscoped
stormonster: No idea how they were rendered actually
thetinytrex: i love it too
Sidewinder: RIP x25
thetinytrex: could be an emission shader.
EveWonder88: Watching this all the way to the entrance of the concert Micke ❤ have we past The Shard yet? it's my fav
Lizardizzle: LOL
medgefan: 2 more levels til the shard
Lizardizzle: That SWAT team member had been training with the SAW for YEARS. ANd missed every. Shot.
medgefan: this, and kate, first
medgefan: you hit the trigger now
EveWonder88: Aaaw no pressure
medgefan: so you can safely go back to the secret
SysLocal: Checkpoint!
ohookins: true, would be a waste of all the geometry and modelling though
thetinytrex: i hate this part
Lizardizzle: Heh
Sidewinder: RIP x26
DevoutTax827355: I hope Cyberpunk 2077 has some Mirror's Edge esque sequences
Lizardizzle: Close
medgefan: this combat is pretty much unskippable if you don't use the use glitch
Lizardizzle: They seem like worse shots in the console version?
medgefan: you slide and spam the use key
medgefan: but i don't think it's possible on consoles
SysLocal: I don't know if it works on console, but
Requiem720: only possible on PC
Flotsa: doesn't work on console
SysLocal: On pc Slide and spam use at same time
medgefan: you map the use key to scroll wheel so you can spam it super fast
Flotsa: requires 2 inputs on same frame
SysLocal: Only on PC apparently
Sidewinder: RIP x27
Babsie1of1: Why
Flotsa: 2 of the same input on the same frame, I should say
Babsie1of1: 666
Lizardizzle: The feature wasn't added into the console port. ; )
Flotsa: PC has mousewheel to do it
SysLocal: On PC map jump to scrollup and use to scrolldown
thetinytrex: it's easier if you go straight for the guy on the right door after the ladder
Flotsa: console might be able to do it if you somehow bind 2 buttons to the same input
Lizardizzle: I bet the guy loves that disarm too.
Forrestfield: Who thought of that? Putting that door there with the dude shreding you? That was a super frustrating part. :|
X_Kalomn: How does that disarm work? Does she crush his skull between her thigh and calf?
Lizardizzle: Faith can crush my skull with her thighs any day.
X_Kalomn: haha
SysLocal: Still, you can skip combat in the rest of the game
thetinytrex: me1 is such a badass
SysLocal: But in the Boat it's SUPER hard
thetinytrex: me1 faith i mean
SysLocal: The Shard combat is easier than the Boat
ZioYuri78W10: Oh no, i have to go, will the stream available as VOD?
Lizardizzle: Who thought of these narrow walls that faith crawls between? Hidden loading section? They just seem odd.
thetinytrex: the server room combat sequence is actually pretty hard, for me at least
Forrestfield: More of an oversight, I Guess? :}
Lizardizzle: Yes please save this whole thing. Is there a way the chat can be saved too?
thetinytrex: i find myself dying a lot, even on easier difficulty
SysLocal: Yeah I like the slow puzzles vs the fast chases
medgefan: i'm trying to save both, but i haven't found a way to save chat with timing info yet
Lizardizzle: *Nods my head with level design*
Lizardizzle: Thanks for your hard work, Medgefan
medgefan: you can jump straight to the exit from the pipe
SysLocal: You can clip thru a small gap at the top of the pipe
medgefan: you clip through the thing
SysLocal: Turn to right
SysLocal: and up
medgefan: yes there
SysLocal: That gap
SysLocal: Yes
medgefan: jump
Lizardizzle: Oh yeah haha
medgefan: yes
SysLocal: yup
Lizardizzle: Faith is tiny girl
Babsie1of1: O_O
medgefan: just like that, you were probably a millimeter off
medgefan: try it again
DevoutTax827355: Isn't she 5'9"?
ZioYuri78W10: Ok, bye all, thanks for the stream and for all the interesting "insides"
SysLocal: more left
SysLocal: above vent
Babsie1of1: Nu
Requiem720: hold forward when you jump or she won't go through
thetinytrex: bye zio!
SysLocal: But it is around there
Lizardizzle: It might require some cursor precision that is harder on console
SysLocal: You're close though
Flotsa: it might be that you're going too high
medgefan: it's fine, do it the regular way
Babsie1of1: Ooff
Flotsa: bonking on ceiling
ohookins: you have to think like a rat
medgefan: try rotating right midair too?
medgefan: i think you did
Lizardizzle: Game's solid as a rock
SysLocal: Lol
SysLocal: Aim above vent
DevoutTax827355: For the next stream do a permadeath run and restart the whole game everytime you die.
Lizardizzle: "FUN"
Babsie1of1: No!
thetinytrex: cant imagine a faster way to never touch a game again
Forrestfield: Uh, we'd be stuck for a while.
Lizardizzle: Man, the console really doesn't do Faith's gloves justice. RIP the nice texture.
ohookins: how do you stay objective about the playability when you play it so much during development?
ohookins: you can't just "stop"
ahallberg62: You don't really
SysLocal: This puzzle gave me issues the first time I played it
thetinytrex: same here
SysLocal: You have to do a blind wallrun turn jump
Forrestfield: That's why the story mode is sometimes called the tutorial for time trial, by the time you've finished that you kinda have a basic familiarity with the controls.
Lizardizzle: Catalyst doesn't care if Faith doesn't have a wall below the ledge she's hanging from to push off of for a jump right? There's no dangling like in this game.
SysLocal: Shame the Boat didn't have any time trials
thetinytrex: yeah, she can jump even when there's no wall to push herself off of
DevoutTax827355: Were there other plans for dlc other than the the pure time trials?
medgefan: i think it cares to some extent because you can springboard off of some of them, and others you can't
medgefan: and that's a glitch btw
SysLocal: There's not enough love for the Pure Time Trials
SysLocal: I loved their aesthetic
medgefan: yeah love them. how were the pure time trials levels named? very cool names
thetinytrex: are the pure time trials available on pc?
medgefan: yep. only for Origin/Physical release
Lizardizzle: Was that slipping animation hand-animated? I love it.
X_Kalomn: strong faith
medgefan: PS3 has one exclusive bonus map though
SysLocal: Playstation got 1 additional timetrial tho
SysLocal: With lots of ziplines
medgefan: which is why on PS3 you can get 99 stars while on PC you only get 69/96 depending on if you have DLC or not
thetinytrex: ahso
Lizardizzle: DICE definitely has the talent for that kind of thing.
SysLocal: My fav from the trials is probably Velocity
Babsie1of1: How http://Come.sg
rbxTC: speed vault
SysLocal: That's the faster animation as well
medgefan: the fast vault love it
Lizardizzle: Said the word "flow". DRINK
SysLocal: You have to aim higher than you'd think to get the speed vault
SysLocal: I love how the Shard and the other tower act as landmarks throughout the game
Lizardizzle: So does Celeste REALLY actually want to kill Faith with a 50 cal. sniper rifle here?
Lizardizzle: It's a little overkil
Babsie1of1: How Come She doesn't break Her Fingers when u fall
medgefan: speaking of that other tower, it's called The Spire, right?
thetinytrex: she did try to warn her off
SysLocal: I think Cel is just tyring to scare you off
ohookins: so much echo
SysLocal: I didn't know the other tower had a name
DevoutTax827355: Notice how the boss doesn't react to groin shots
SysLocal: But The Spire sounds appropriate
medgefan: i think the name is mentioned somewhere in the comic
vonEdfa: slide kick
vonEdfa: always works
thetinytrex: "right now, it's the fastest way to getting yourself killed" in that cutscene at the lair
rbxTC: I had my mom play this game once and she pointed that out
rbxTC: "He doesn't react like the other guys"
thetinytrex: thats a cool little detail haha
Lizardizzle: "Guess I'll just lay here"
SysLocal: Could always be wearing a cup
X_Kalomn: the little "nyuh!" sound she makes when she misses always gets me
Lizardizzle: Aww she waited for you
thetinytrex: best music agreed
SysLocal: Boat Chase Theme
SysLocal: Another chase where It's fun to try to get ahead of them
Lizardizzle: This chase could have been three times longer and I'd've still loved it.
ahallberg62: I wrote a lot of the code for Catalyst listening to the soundstrack for this game
X_Kalomn: Are the animations for the runner you're chasing different from Faith's?
ahallberg62: It's great coding music
ohookins: +1
thetinytrex: solar fields and carbon based lifeforms are great for productivity
SysLocal: This chase is fun cause everything that comes before it is so slow
medgefan: yeah Solar Fields really helps you focus
medgefan: it's amazing
SysLocal: Thetintrex, throw Aes Dana in there too!
thetinytrex: definitely!
ohookins: and Bluetech
ahallberg62: Also written a lot of battlefront code listening to the Catalyst soundtrack
SysLocal: Basically all of Ultimae Records
Lizardizzle: Such a good animation!
medgefan: awesome
X_Kalomn: We need to loop every piece of music in this game
thetinytrex: though i havent listened to him in a while... almost saw him live but i had to leave the concert after SF performed
thetinytrex: it was so great
thetinytrex: top 10 anime betrayals
medgefan: solar fields doesn't get to perform his ME soundtrack live though does he?
thetinytrex: no...
Lizardizzle: "Warn you off" with 50. cal
rbxTC: I love how it's always consistent that Celeste can't roll - that could have been an easy over sight
medgefan: copyright issues i suppose
Forrestfield: Like the detail where Faith puts here left foot a top her arm to prevent her from grabing here weapon if she came too.
SysLocal: One thing about the soundtrack tho is that the official release has poor mastering for some reason
thetinytrex: she tried to warn her off in the cutscene where they're having coffee at that rooftop
medgefan: but you lucky people at DICE got to enjoy that on the MEC release party though, i saw
Lizardizzle: Explosive barrels are canon.
thetinytrex: top 10 anime fights
DevoutTax827355: Was celeste going to be an antagonist in the sequel?
DevoutTax827355: or is that covered by the NDE?
medgefan: i saw it too, luckily someone recorded a video of Lisa doing that
medgefan: loved it
medgefan: https://www.youtube.com/watch?v=C8EDKoyzTE0
medgefan: wow
thetinytrex: dontmessupdontmessupdontmessup
Babsie1of1: U on Pc Or XB360
ahallberg62: She played on the release party for the first game as well
medgefan: it is. love that chain of moves!
medgefan: oh wow, didn't know that. didn't know about the ME1 release party until Mikael here shared the photo of that card
DevoutTax827355: You didn't do the v sign
Lizardizzle: Don't forget wall climb into side jump into wall run into wall climb into quickturn into jump.
RoamingBridge95: I used to love watching my uncle play this game
ohookins: behind the boxes
SysLocal: You can skip the entire next section with two kickglithces
medgefan: https://pbs.twimg.com/media/DiJnx5hW0AAe33y.jpg
rbxTC: that's my favorite elevator music
Lizardizzle: Ooh, that's cool, Medgefan
SysLocal: Krieg on the other roof
thetinytrex: it syncs with the rythm of the level music too!
rbxTC: yeah
DevoutTax827355: Wish Krieg had a more significant role in the game
SysLocal: You gotta grab a gun and shoot out the pursuit cops
Lizardizzle: Those runner cops have been training all their lives, but then Faith had a gun.
RoamingBridge95: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
Sidewinder: RIP x28
ahallberg62: Have you guys seen the black developers ME bag?
Lizardizzle: Not bad, not bad.
keku645: there are normal grenades in the files, there were any point where faith was able to thrw them?
medgefan: i'd love to see some photos of that, especially the inside
thetinytrex: mef has seen it
Lizardizzle: Well now I have to see them
RoamingBridge95: Lots o Stars https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/b7a1d715-3a9e-4bdd-a030-32f9e2e0f51e/0013_lots-o-stars_256.png
medgefan: i was lucky enough to spot it in the stockholm subway once, yep
Lizardizzle: This jump to the hanging thing- does it actually have physics?
Lizardizzle: And WHY
Lizardizzle: You can't grab its ledge!
rbxTC: I think it's just an animation
Requiem720: ^
Lizardizzle: Yeah, looked like it
keku645: i also like the fact that this game is supposed to be like a delivery runner and the only bag you do deliver is to celeste in prologue.
Babsie1of1: Am eating this
Babsie1of1: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
rbxTC: yum
ahallberg62: on it
medgefan: thanks!
thetinytrex: k a t e p u z z l e
Lizardizzle: But there's a HELL of a lot of edge.
SysLocal: Many edges
ahallberg62: https://pbs.twimg.com/media/DsuGkfTWsAEA1JK.jpg
Forrestfield: Best part of the game.
DevoutTax827355: Also, realistically, wouldn't a bag like that jump around and be distracting when parkouring?
medgefan: the atmosphere here is unbeatable
ohookins: heavy brutalist theme going on here
thetinytrex: i saw someone recreated this part of the level in ue4 and it looks super good!
vonEdfa: love this song
ahallberg62: https://pbs.twimg.com/media/DsuGnhhXoAA_E8h.jpg
SysLocal: There's a bag here
SysLocal: on the other side
Lizardizzle: And for sure. I can't imagine trying to get the engine to let Faith hang from a physics object while it rotates and pitches.
thetinytrex: brutalism fits mirrors edge's art direction a lot
medgefan: awesome, thanks!
thetinytrex:
medgefan: it looks amazing!
Babsie1of1: YUM THE
Babsie1of1: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
ahallberg62: This is easily my favourite area in the first game
Sidewinder: RIP x29
thetinytrex: the UE4 recreation i mentioned https://www.artstation.com/artwork/4kDAL
medgefan: so any photo of the inside too, please?
Lizardizzle: How come Faith in this game can grab diagonal ledges (like staircase rails) but can't move sideways along them?
Lizardizzle: Yes exactly
mates20970: Just came here, was there already a discussion about the story of the game?
Babsie1of1: Yeah
thetinytrex: the stream is being recorded so you can rewatch it later
mates20970: Thanks!
thetinytrex:
ahallberg62: Second one is of the inside
ahallberg62: Or is it another part of the inside you want?
Sidewinder: RIP x30
thetinytrex: wallclimb qturn jump
Lizardizzle: Oh it's like it's IK solved to where the angle of the model is, but to keep it from getting weird it just doesn't allow sideways movement.
DevoutTax827355: You're going to do the easter egg with the sniper and the van right?
medgefan: no it's perfect, found it on your twitter now
medgefan: thanks!!
ahallberg62: np
medgefan: https://pbs.twimg.com/media/DsuGnhhXoAA_E8h.jpg:orig if anyone else missed it
Lizardizzle: Thanks I love it
SysLocal: That way works too
thetinytrex: after shooting the van, shoot the middle dot on the ad on the opposite building
thetinytrex: it is the middle dot right?
Babsie1of1: Now am Eating Sum of Dis
Lizardizzle: Right, matching the angle of the surface. Thanks for trying to think of an answer.
Babsie1of1: Turkey Dinner https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8af8cbf5-97d6-42b6-a99e-08dcf15c7356/002_turkey-dinner.png
ahallberg62: There's a rarer dev bag
thetinytrex: i dont think you have to wait
Lizardizzle: It's for sure the middle dot.
keku645: left the option to enable the editor was a thing you've forgotten?
mates20970: Yeah. its the middle one
medgefan: really? please do tell
mates20970: Tried it the other day
thetinytrex: i also like how the ads outside this atrium are color coordinated with the interior
Lizardizzle: Uh oh
Lizardizzle: lol
SysLocal: To right
keku645: such causality that my favourite game has the option to mod it and make custom levels.
Lizardizzle: When was the PhysX stuff developed in?
medgefan: here's the red version of the bag btw https://imgur.com/a/ln7cEA0
SysLocal: Back up on that scafhold
SysLocal: then to right
SysLocal: Your going backwards now
Lizardizzle: I really really want that bag
thetinytrex: you're backtracking
ahallberg62: Nice
SysLocal: Jump onto that one
medgefan: are you referring to this by any chance? https://cdn.pbrd.co/images/HOyFlJy.jpg
ahallberg62: Only 200, i thought it was a pre-order bag
ahallberg62: Yup
medgefan: ooh
Lizardizzle: THIS JUMP
Lizardizzle: I hate it
ohookins: hate this juwp
Lizardizzle: hahahahaha
Sidewinder: RIP x31
thetinytrex: did you know mirror's edge used to be pewdiepie's favourite game? i know it still is one of his faves and sometimes mentions it when playing other games with similar aesthetics
Forrestfield: NOOO..
Lizardizzle: RIP the music
medgefan: the red bag you got when pre-ordering from the EA web store but only in the US
Lizardizzle: How come the game doesn't load the music file again
medgefan: the yellow bag was from US Gamestop preorders
ahallberg62: There is a small memory stick that goes with that other red bag
ahallberg62: https://pbs.twimg.com/media/DsuIktzWkAE_qH9.jpg
SysLocal: I actually like how the music stops until you get another checkpoint
medgefan: wow, really cool
Lizardizzle: There's that
SysLocal: Breaks up the atmosphere
Lizardizzle: Just a bit yeah
Lizardizzle: That USB drive is gross, sorry. hahahah
ohookins: hmm, i got a similar usb thumbdrive from a former employer launch thing
Lizardizzle: It's too big!
mates20970: Never knew about those bags
ohookins: obviously branded differently
thetinytrex: Lots o Stars https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/b7a1d715-3a9e-4bdd-a030-32f9e2e0f51e/0013_lots-o-stars_256.png
ahallberg62: Well, it needs to fit the logo!
SysLocal: Almost~
Lizardizzle: The rats are gettin' big
SysLocal: Aliens, Aliens are always interesting
Lizardizzle: lol ahallberg
medgefan: that bag is so tiny!
SysLocal: A smaller one
Lizardizzle: What's the deal with the hidden upper hidey-hole that's in this vent or another
Lizardizzle: Oh not this one
SysLocal: That ones in The Shard
medgefan: i have a picture of it
Lizardizzle: Oh okay
DevoutTax827355: The moment of truth
ohookins: the one that is really high up, but there's nothing in it?
Lizardizzle: Set up a savestate
SysLocal: You can just die here to get the checkpoint
thetinytrex: theres an easter egg in that one
Lizardizzle: Yeah Ohookins
rbxTC: When was the lighting built for ME1? Did the team have to rebuild it multiple times?
ahallberg62: I don't have that one
ohookins: i also wondered that
ohookins: never saw anything in it
thetinytrex: oh actually maybe im thinking of another one
ahallberg62: The lighting was rebuilt ll the time
medgefan: https://cdn.pbrd.co/images/HOyH2Ej.jpg
stormonster: I lost my red tee and I gave away the yellow messenger bag, but I still use the black dev bag to this day
Lizardizzle: Neat shirt.
ahallberg62: In fact, any random day during dev, it was a safe bet that lighting was broken
Lizardizzle: Time to restart the game.
Lizardizzle: lol
mates20970: i think you need to shoot it more in the center of the circle
ahallberg62: Most of the time i'd switch off lighting to be able to even play since large areas would be pitch black
medgefan: woah
Lizardizzle: That heli gets close
Lizardizzle: OHn
thetinytrex: rat
medgefan: Drink!
ohookins: nice!
thetinytrex: 5 drinks
stormonster: That means chug right?
ahallberg62: I never saw the game in it's full glory until after the release when i played it through for the first time
Lizardizzle: Onwards to becoming a rat-train in the sequel.
medgefan: hahaha
Lizardizzle: He's off to... Train.
thetinytrex: hah
ahallberg62: Also, a loading screen hint
thetinytrex: the one in catalyst. "if you see a giant rat, you're playing the wrong game"
ahallberg62: Yup
Lizardizzle: I love how you can just run to the door here and it just ends
Lizardizzle: That disarm is cool
X_Kalomn: This is the music I hear in all the Mirror's edge IRL videos
ahallberg62: It was put in as a joke by the coder that built the loading hints, and it was never removed.
Lizardizzle: Safe!(?)
thetinytrex: it's a great hint
SysLocal: It's like, "Damn. She got to the door. Guess we can't do anything now."
Lizardizzle: Aw fuck. I can't believe you've done this.
Lizardizzle: Aw fuck.
thetinytrex: oh why does kate still wear her police uniform when being droven to prison?
ohookins: We live in a Society, Faith!
stormonster: Never gonna forget the "Alternative ending" that was in the game during development for ages
Lizardizzle: WHAT?
Lizardizzle: Reveal your secrets
thetinytrex: at the final cutscene in the shard, she has her baton and everything, and jacknife seems to be using her gun
thetinytrex: actually remade the scrapped ending
ohookins: video link?
DevoutTax827355: Jackknife had extra voice lines didn't he?
Lizardizzle: Oh right
mates20970: Yeah
Lizardizzle: Oh yeaah there's like more helicopter stuff or something
thetinytrex: https://www.youtube.com/watch?v=TMVG7C4c4K0
mates20970: Why does Mercs death make me sad lol
thetinytrex: and unused voice lines
keku645: artemy did it better but here it is
DevoutTax827355: press f
keku645: https://www.youtube.com/watch?v=kX4aDu1mkOo&t=342s
Sidewinder: THIS MUSIC
thetinytrex: oh
Sidewinder:
Lizardizzle: <5
thetinytrex: SHARD INTRO MUSIC YES
thetinytrex: a piece of art
ohookins: it has the secret bag pickup sample
thetinytrex: oh my god you're right!
Lizardizzle: It's an official time trial remix
SysLocal: I assembled the Shard puzzle theme together on YT if anyone is interested
thetinytrex: how did i never realise?
SysLocal: https://www.youtube.com/watch?v=2OgAilvLkFk
SysLocal: (Download in vid description)
thetinytrex: cool, thanks!
thetinytrex: bag up there
medgefan: oh yeah wow. so that's what it is
thetinytrex: above the valve
medgefan: nice info thanks
SysLocal: I originally wanted to upload the full soundtrack this month, but haven't gotten around to it
Sidewinder: RIP headphone users
medgefan: look at the crunchy foot flakes!
Lizardizzle: Why can you go above the explosion here?
Lizardizzle: You just die
medgefan: in the hiding spot
keku645: how is there's a hello kitty bag in the files? lmao
Lizardizzle: Yeah it's such an in depth area
thetinytrex: hahaha
SysLocal: Just run straight to the elevator
Lizardizzle: lol
thetinytrex: loud
ahallberg62: This sticker came with the little red bag: https://twitter.com/anha1962/status/1066098796357144588
Lizardizzle: That's not INTENTIONAL?
Lizardizzle: Spectacular
thetinytrex: door off the hinges with one kick oml
medgefan: love it!
keku645: how is faith's camera is low instead of higher?
X_Kalomn: Does he live?
SysLocal: Faith is short
thetinytrex: did miller ever survive that after all?
thetinytrex: it was implied he gets shot but we never found out
Lizardizzle: "I'll hold them off" *Doesn't help with this room*
thetinytrex: yeah literally hahhah
rbxTC: maybe someone can mod miller companion ai
Lizardizzle: I really like the bullet details
Lizardizzle: On the door
ohookins: decals?
Lizardizzle: "It's a little piece of... Paradise"
medgefan: so did you guys know anything about the London Shard when you made the game?
X_Kalomn: Nice
medgefan: this voice says "constructed in 2012"
thetinytrex: wanted to ask the same
medgefan: the London Shard was supposedly completed in 2012 too
medgefan: always wanted to know
Lizardizzle: Getting THONKED by the elevators here is terrifying the first time.
Sidewinder: RIP x32
SysLocal: I think that was a coincidence
thetinytrex: cronch
SysLocal: The shard thing that is
ahallberg62: i have no idea actually
Lizardizzle: BTW, who recorded the death crunch sounds? Was it sourced from elsewhere?
thetinytrex: it's a hell of an eerie coincidence thats for sure
medgefan: wikipedia says the construction of the london shard started in 2009, so well after ME was out... it couldn't exactly have been famous back then
Sidewinder: RIP x33
thetinytrex: maybe *they* took inspiration from mirrors edge
Lizardizzle: Time to stop the stream so you can beat the game. You're too new to it.
keku645: only 3 years to finish the shard?
Babsie1of1: RIP x34
medgefan: i've considered that too, it'd been awesome
keku645: is this better?n https://cdn.discordapp.com/attachments/464053937851334656/515653358632173578/unknown.png
DevoutTax827355: If I was an architech I'd probably use ME's asthetics to.
medgefan: good point
thetinytrex: looks cleaner
medgefan: 4h 45m
Lizardizzle: Good streak
Sidewinder: RIP x34
Lizardizzle: Good death
Forrestfield: Planning, design, etc for such major building would've probably e underaway for several years before construction started.
thetinytrex: i mean since lightmaps are raytraced, more samples=better quality
SysLocal: There's a shortcut above you with additional dialogue
Lizardizzle: Oh yeah
keku645: i set it to 10
thetinytrex: this area right here is really gorgeous
SysLocal: Yeah, climb back up
medgefan: additional dialogue?
ahallberg62: If you do a time trial, you got to play Heat
ohookins: more samples doesn't always help
Babsie1of1: RIP x35
Sidewinder: RIP x35
keku645: https://www.youtube.com/watch?v=K5EjS99UOVE
ohookins: if you have very low light levels there is a point where you are investing far too much computation but not increasing quality
thetinytrex: there is a threshold but a baking at 100 samples will look worse than 500 or 1000
medgefan: please please go to the last bag
Babsie1of1: RIP x36
keku645: these are some of my custom time trials with almost the same lighting as Mirror's Edge
SysLocal: Keku645, Cool!
thetinytrex: woah! never noticed that little area up there
ohookins: what are you building them in? the UE3 editor with ME?
medgefan: no further
thetinytrex: actually nvm, im an idiot
mates20970: its in a vent
medgefan: go into the vent, then go left when you fall down
X_Kalomn: I wish there were checkpoints in these levels that you could load into from start menu
SysLocal: Yeah, to the left after the drop
keku645: For these trials i've used V-ray in 3ds max.
ohookins: aha
medgefan: you guys added an extra trigger in the PC version
SysLocal: wallclimb turn jump
medgefan: where Faith starts a monologue
DevoutTax827355: touch it
Lizardizzle: Gib November
SysLocal: Get the bag
medgefan: right here, on PC she starts talking here
mates20970: its only on pc?
SysLocal: Guess only on PC
medgefan: yep
medgefan: there's a second inscription where you entered
medgefan: a small one
SysLocal: It's a sample from one of the trailers
thetinytrex: "i was too young to remember exactly how it started. the authorities said the changes were for the greater good. but good, isn't the same as right"
medgefan: it says "hOok"
keku645: also on pc are objects placed around the map that aren't on consoles.
medgefan: yes there
keku645: im not talking about physx but normal assets
medgefan: right in front of you
medgefan: not down
medgefan: there it is
Lizardizzle: hah!
mates20970: wow, never knew about the small text
Lizardizzle: Mystery revealed
rbxTC: ch6
Lizardizzle: Yeah
SysLocal: Pirandello Kruger
SysLocal: That's to Mark
ohookins: did any of the level designers get sick of all of the vents and pipes?
stormonster: Plogfors
Lizardizzle: My headcanon is that the guy with the red letters is the guy in the chair
medgefan: posted it earlier, it's this https://cdn.pbrd.co/images/HOylZAs.png
medgefan: ah, so that's who Plowforce is
medgefan: makes sense
Lizardizzle: "It's not like they can tie me to a chair and beat me up for quitting my job ; )"
Lizardizzle: : (
thetinytrex: #justiceforchairguy
Lizardizzle: #JusticeforPlowforce,Christian
SysLocal: This area always felt awkward to me
DevoutTax827355: The night time aesthetic looks cool though
Lizardizzle: How
Lizardizzle: Ow*
Lizardizzle: Who added in the 2 finger salute when falling backwards and pressing the shoot key?
thetinytrex: "salute"
Lizardizzle: I thought maybe that was its nickname
ahallberg62: I don't know, but I assume someone british
DevoutTax827355: It's the v sign
SysLocal: First time I rode this elevator I faced the wrong way and missed the view
Lizardizzle: That's awesome. : D
medgefan: haha
medgefan: "triggered the flip-off move" achievement
Lizardizzle: RIP the biew
Lizardizzle: view*
medgefan: it's brilliant
SysLocal: Turn around!!
Lizardizzle: Is it Heli-time?
mates20970: turn around for the view
Lizardizzle: IT'S HELI TIME
thetinytrex: i remember reading how it used to be a taunt the french used towards the english to show they still had their two fingers because they used to cut them?
SysLocal: Was this a homage to Half Life 2?
Lizardizzle: THERE IT GOOES
X_Kalomn: Is that 3D also?
Lizardizzle: I love that heli
SysLocal: 3d up untill the skybox
Lizardizzle: Time to blow it all up
DevoutTax827355: Press F
Lizardizzle: Miller
thetinytrex: #justiceformiller
thetinytrex: F
ohookins: F
mates20970: F
Lizardizzle: f
mates20970: #fformiller
SysLocal: F
Lizardizzle: Filler
MasterTonberry: f
X_Kalomn: f
Lizardizzle: LOL
Toyro98: f
SysLocal: one more
SysLocal: back right
thetinytrex: the one to the left
Lizardizzle: Back right corner
stormonster: f
thetinytrex: yellow/black is a great combo here
medgefan: yep shard
medgefan: mag rope
mates20970: mag rope
Lizardizzle: What if Faith took that SAW all the way to the roof and just shot Jacknife aprat instead.
SysLocal: I felt like The Shard should've been renamed in Catalyst
thetinytrex: the mag level
Lizardizzle: Apart
SysLocal: In ME1 it looks like a shard of glass, but in Catalyst "Sky City" makes more sense
thetinytrex: ive tried that but you cant cross that fence carrying it
Lizardizzle: THANKS FOR PLAYING THE GAME and answering our questions
SysLocal: (sounds like the music glitched out again)
thetinytrex: kate fully in uniform, badge and everything
Lizardizzle: Featured out
thetinytrex: there should have been a different outfit for her
medgefan: loved it!
DevoutTax827355: The part when the bar turns red is awesome.
medgefan: thanks so much for doing this!
Sandshee: Damn, I just got here, anything really cool I missed out on?
keku645: Any chances to play any Pure Time Trial map and explain a bit about them?
SysLocal: Sandshee, the hole game lol
Lizardizzle: All the dev secrets and trivia was fascinating.
rbxTC: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
Sidewinder: Total Faiths killed: 35
Lizardizzle: Wow you beat the final boss gg
SysLocal: This area was suppose to have a bossfight, but due to time constraints it wasn't implimented
thetinytrex: thank you so much for doing this playthrough, the community barely gets any new stuff about mirrors edge from official outlets
Sandshee: I've played the game enough times x) I mean more development secrets. I can watch it back again can't I?
Lizardizzle: LOL
DevoutTax827355: How did Faith and Kate escape from this afterwards
Lizardizzle: Jumped.
DevoutTax827355: There are no neighboring buildings
Sandshee: Still alive
Lizardizzle: Jumped.
Babsie1of1: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
thetinytrex: they still jumped
SysLocal: Dunno if this is being recorded is it?
thetinytrex: f
Lizardizzle: f
ohookins: they slid down a 400m tall drain pipe
keku645: https://www.youtube.com/watch?v=kX4aDu1mkOo&t=342s
keku645: this is the cut ending
medgefan: lovely
Sidewinder: all those mixer features, lul
thetinytrex:
Lizardizzle: SubHype https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/635868db-3430-41bc-9433-4c719bbcd8bb/0001_sub-hype.png
X_Kalomn: They didn't escape. Faith went to jail and Kate got hired at Kruger sec where she worked her way to the top.
thetinytrex: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
Lizardizzle: Turkey Dinner https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8af8cbf5-97d6-42b6-a99e-08dcf15c7356/002_turkey-dinner.png
Lizardizzle: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
keku645: and this is the scret ending
Lizardizzle: Lots o Stars https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/b7a1d715-3a9e-4bdd-a030-32f9e2e0f51e/0013_lots-o-stars_256.png
Babsie1of1: RIP x36 CX RIP THAT DUDE
keku645: https://www.youtube.com/watch?v=zsils7j9XNI&t=7s
MasterTonberry: Avocado Toast https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/d1efd371-d6c4-4dd2-8fd1-0d6793763279/0005_avocado-toast_256.png
Lizardizzle: Point out your name!
Lizardizzle: Tell us where it is!
Sidewinder: So, yeah - this was really great.nThanks for taking time to play trough the game with us and explain some of the details
thetinytrex: lmao nice
medgefan: yay
Lizardizzle: Wooo \o/.
SysLocal: Yeah, thanks for streaming!
Babsie1of1: GG
Lizardizzle: Fallen Leaves https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/539b5df4-05a4-47d9-bb8f-a3bd03dc2631/002_fallen-leaves.png
Babsie1of1: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
keku645: can we get the stream notes please?
ahallberg62: Hey, there's me
Babsie1of1: Hug Bot https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/52c170f3-66be-4edb-9290-33fa6efd3442/0004_hug-bot_256.png
Lizardizzle: I'm glad those people who were here in chat, Ahallberg, etc. were here too! Thanks for coming!
ohookins: are these sections roughly "teams"? most sections within are only 1-3 people which is usually too small for a real team
Lizardizzle: Hype Bot https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/3787ecff-b988-4c0f-84d5-efcedd1c2139/0001_hype-bot_256.png
ohookins: seems like most people either worked with a larger group of dissimilar roles, otherwise kinda isolated
medgefan: where is in this?
stormonster: already passed
Lizardizzle: Thanks for being there and here, Stormonster
medgefan: your twitter says Tim Kjell but i don't think that name is in there?
ahallberg62: These are roles
X_Kalomn: Thanks for the stream
ahallberg62: A team would have a mix of roles
DevoutTax827355: Sequel bait
rbxTC: This was a fun stream, really neat meeting people who worked on the game!
ahallberg62: So the online team, was programmers, a producer, designer etc
ahallberg62: We should wait for the thai food place in the credits
Sandshee: online team? Don't tempt me Satan.
Forrestfield: Cheers for the stream!
stormonster: I joined the team close to the end to help out with memory optimization and stuff, so I'm under additional - not the core production medgefan
ohookins: you try to have cross-functional teams with animator/rendering/programming/etc ?
ohookins: design
Lizardizzle: Damn, you offloaded the development into a Thai food place?
thetinytrex: was this broadcast from inside the game? ive never heard it before
ahallberg62: I'm responsible for that one, heh
ahallberg62: I don't think they ever knew
medgefan: oh okay, i used a website to get a searchable version, but maybe they screwed up and missed that section
medgefan: thanks for streaming
Lizardizzle: I'm glad the stream went smoothly
Sandshee: What was Solar Fields like to work with? Did Dice just say "Go make the soundtrack"? Or was he more involved?
SysLocal: :)))
keku645: cheers for this!
medgefan: thanks for answering all of our questions, loved it
ohookins: thank you for playing through and answering all of our questions
thetinytrex: Thank you for this!
X_Kalomn: git sum slep
Sandshee: From what I saw, it was a very smooth stream.
Lizardizzle: RIP Thai food.
DevoutTax827355: Look at the concept art
SysLocal: Yeah, thanks again. I think I'm heading out.
ahallberg62: I don't think anyone here worked directly with him
keku645: Flow
SysLocal: I'll stay a little longer for the trail
medgefan: what's the story behind the names?
Sandshee: Fair enough.
Lizardizzle: Said "flow"
Lizardizzle: DRINK
keku645: Can you talk a bit about how you made these trials?
ahallberg62: I did meet him once by chance when I dropped by the office of K0in
keku645: and the story behind?
SysLocal: The trials have great shortcuts
Lizardizzle: Thought so
ohookins: wow, i just realised i have never played these
medgefan: they're DLC
SysLocal: Yeah, it's DLCn
thetinytrex: this weirdly reminds me of the Malus Art Gallery
Sandshee: You can't get them on Steam, you need to buy them on Origin.
Lizardizzle: Yeah I still don't have these. Whoops
thetinytrex: the sounds and the purple of it all
Requiem720: Do you know why the FOV is lower in time trials?
X_Kalomn: Would be a cool dream sequence in a future game
medgefan: and one of the maps only came out on PS3
ahallberg62: Yes
ohookins: damn, i just got ME1 back on steam
SysLocal: The FOV is lower in the trials? I never noticed
Sandshee: You need ME on Origin to get these I believe.
X_Kalomn: Also, this is definitely Ocean View
SysLocal: Love the ocean below
Forrestfield: Wasn't this design chosen due to time constraint?
ahallberg62: To get technical, the ghosts are a recording of the server -> client network stream
Lizardizzle: Wow get fucked, SprayingSquire
DevoutTax827355: You're too slow! - Sonic
Lizardizzle: DEV SMASHED
thetinytrex: hahah
Lizardizzle: NEVER GONNA LIVE IT DOWN
stormonster: WR HYPE
Sandshee: Not even in chat to defend himself.
DevoutTax827355: Look at the concept art
Lizardizzle: Find him on twitter and laugh at him- no don't
ahallberg62: Ah, the weekly, monthly stuff
ahallberg62: Slight PTSD feelings
Requiem720: the FOV also lowers itself after dying
medgefan: permanently?
thetinytrex: the concept art
Requiem720: yeah until you reload a chapter
medgefan: weird
SysLocal: I've seriously never noticed that
thetinytrex: early jacknife also looks really badass
Lizardizzle: Who was brought on to do the paintings?! THey're AMAZING
ahallberg62: Here's a fun fact, you can theoretically break the ghost storage code
medgefan: you still work at DICE right? please push for getting some mirror's edge content on the new Flickr account you guys made
thetinytrex: and the lair interior
Lizardizzle: Like, I'd open up a museum of the paintings
Lizardizzle: They're gorgeous.
thetinytrex: permission to plug my renders again?
Lizardizzle: The abstract paintings?
Sandshee: I'm assuming its been asked, but for a refresher, is there a fondness in Dice for Mirror's Edge, how does the teams that worked on it look back on their time during the games?
ahallberg62: If you play 24/7 and always beat your previous record, i calculated that we'd run out of file names after 40 years
medgefan: Johannes Söderqvist?
Lizardizzle: Well whoever it was they did fucking great.
stormonster: Didn't Nyström work on 2D art too?
medgefan: he's the Newstream in Newstream Energy, right?
ahallberg62: Yeah, Tobias and i still work at DICEn
Requiem720: cheers for streaming
Lizardizzle: I'm shrugging now. This was great. I have to get to work soon. Thanks for the stream! I hope the chat and stream can get uploaded to youtube together.
stormonster: medgefan believe so yep
ahallberg62: Nyström made the meny "city" you're watching right now
medgefan: awesome
Sandshee: of course x) Any chance of an internship ?
medgefan: oh yeah Rob Briscoe
medgefan: thanks again, you're the best!
ahallberg62: I watched over his shoulder as he was placing these "buildings", with concept art on the side as a reference
mp_click: Hi! Mirrors edge is one of my favourite games!
Forrestfield: Thanks for streaming!
thetinytrex: thank you so much for doing this!!
Sandshee: Cheeers
Lizardizzle: Turkey Dinner https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8af8cbf5-97d6-42b6-a99e-08dcf15c7356/002_turkey-dinner.png
stormonster: Thanks for the flashbacks, Micke, Hallberg and the rest of you
thetinytrex: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
mp_click: Goodnight!
SysLocal: Thanks again for streaming!
medgefan: cool!
MasterTonberry: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
mates20970: Thank you for doing this
MasterTonberry: SubHype https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/635868db-3430-41bc-9433-4c719bbcd8bb/0001_sub-hype.png
ahallberg62: Thanks guys, it was fun
ohookins: thanks again!
Lizardizzle: Turkey Dinner https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8af8cbf5-97d6-42b6-a99e-08dcf15c7356/002_turkey-dinner.png
SysLocal: Have a nice night!
Lizardizzle: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
Lizardizzle: Fallen Leaves https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/539b5df4-05a4-47d9-bb8f-a3bd03dc2631/002_fallen-leaves.png
medgefan: Good Game https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/1d08a701-6865-4995-ae81-61d6a0d5ce66/0002_gg_256.png
X_Kalomn: Peace
Lizardizzle: Lots o Stars https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/b7a1d715-3a9e-4bdd-a030-32f9e2e0f51e/0013_lots-o-stars_256.png
Lizardizzle: Pumpkin Pie https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/4130dbe5-e04d-44ca-b5eb-0b0804c25b14/001_pumpkin-pie.png
vonEdfa: ty ty 3♥
Lizardizzle: SubHype https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/635868db-3430-41bc-9433-4c719bbcd8bb/0001_sub-hype.png
Sidewinder: Alright - thanks again! Have a great time everyone!
keku645: night!
SysLocal: Bye!
rbxTC: Lots o Stars https://xforgeassets002.xboxlive.com/xuid-2535473787585366-public/b7a1d715-3a9e-4bdd-a030-32f9e2e0f51e/0013_lots-o-stars_256.png
medgefan: goodnight!
Lizardizzle: Turkey Dinner https://xforgeassets001.xboxlive.com/xuid-2535473787585366-public/8af8cbf5-97d6-42b6-a99e-08dcf15c7356/002_turkey-dinner.png