GameTime.MaxVariableFps Float32 List LMSBillboard.StreamingEnable Boolean LMSBillboard.SkipLOD Int32 LMSBillboard.MaxActiveFeeds Int32 LMSBillboard.LODScreenSurfaceScale Float32 LMSBillboard.ForceLowestMipDynamic Boolean LMSBillboard.DownscaleOnOverloadEnable Boolean LMSBillboard.DisableLODBlendOnOverloadEnable Boolean LMSBillboard.LODBlendingEnable Boolean PerfOverlay.Enable Boolean PerfOverlay.DrawGraph Boolean PerfOverlay.DrawGraphMethod Uint32 PerfOverlay.DrawCpuGraph Boolean PerfOverlay.DrawGpuGraph Boolean PerfOverlay.DrawFrameFraph Boolean PerfOverlay.DrawVblankGraph Boolean PerfOverlay.DrawFps Boolean PerfOverlay.DrawFpsMethod Boolean PerfOverlay.DrawFcat Boolean PerfOverlay.FcatWidth Float32 PerfOverlay.LegendDisplayFormat Uint32 PerfOverlay.FpsTimePeriod Float32 PerfOverlay.FpsDisplayAlpha Uint8 PerfOverlay.FpsDisplayFormat Int32 PerfOverlay.FpsDisplayScale Float32 PerfOverlay.FpsDisplayOffsetX Int32 PerfOverlay.FpsDisplayOffsetY Int32 PerfOverlay.FrameFileLogEnable Boolean PostProcess.ForceDofEnable Int32 PostProcess.DofMethod DofMethod PostProcess.BlurMethod BlurMethod PostProcess.SpriteDofEnable Boolean PostProcess.SpriteDofHalfResolutionEnable Boolean PostProcess.DynamicAOEnable Boolean PostProcess.DynamicAOMethod DynamicAOMethod PostProcess.ScreenSpaceRaytraceEnable Boolean PostProcess.ScreenSpaceRaytraceDeferredResolveEnable Boolean PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable Boolean PostProcess.ScreenSpaceRaytraceFullresEnable Boolean PostProcess.ScreenSpaceRaytrace32BitEnable Boolean PostProcess.ScreenSpaceRaytraceQuality Int32 Render.DrawScreenInfo Boolean Render.ResolutionScale Float32 Render.ResolutionScaleMax Float32 Render.DynamicScalingTargetGpuTimeInMs Float32 Render.DynamicScalingDeadZoneInMs Float32 Render.DynamicScalingRequiredRecommendationForUpscaleInFrames Uint32 Render.DynamicScalingDebugMode Boolean Render.DynamicScalingPaused Boolean Render.DynamicScalingEnabled Boolean Render.DynamicScaling30hzDeadZoneInMs Float32 Render.DynamicScaling30hzMaxScale Float32 Render.DynamicScaling30hzTargetGpuTimeInMs Float32 Render.DynamicScaling30hzRequiredRecommendationForUpscaleInFrames Uint32 Render.DynamicScaling60hzDeadZoneInMs Float32 Render.DynamicScaling60hzMaxScale Float32 Render.DynamicScaling60hzTargetGpuTimeInMs Float32 Render.DynamicScaling60hzRequiredRecommendationForUpscaleInFrames Uint32 Render.ClampGpuMemory Boolean Render.VSyncFlashTestEnable Boolean Render.OutputBrightnessTestEnable Boolean RenderDevice.VSyncEnable Boolean RenderDevice.TripleBufferingEnable Boolean RenderDevice.RenderAheadLimit Int32 RenderDevice.StereoConvergenceScale Float32 RenderDevice.StereoSeparationScale Float32 RenderDevice.StereoSoldierZoomConvergenceScale Float32 RenderDevice.DxDiagDriverDetectionEnable Boolean RenderDevice.Dx11Dot1Enable Boolean RenderDevice.Dx11Dot1RuntimeEnable Boolean Screenshot.Render Screenshot.Format Extension Screenshot.LayerMode Extension Thread.ProcessorCount Int32 Thread.MaxProcessorCount Int32 Thread.MinFreeProcessorCount Int32 Thread.JobThreadPriority Int32 UI.DrawEnable Boolean Window.PosX Int32 Window.PosY Int32 Window.Width Uint32 Window.Height Uint32 WorldRender.TransparencyShadowmapsEnable Boolean WorldRender.MotionBlurEnable Boolean WorldRender.MotionBlurRadialBlurMax Float32 WorldRender.MotionBlurQuality Uint32 WorldRender.MotionBlurMaxSampleCount Uint32 WorldRender.FilmicEffectsEnable Boolean WorldRender.EmitterSunTransmittanceMapEnable Boolean WorldRender.EmitterSunTransmittanceMapResolution Uint32 WorldRender.LightTileCombineOutdoorLightEnable Boolean WorldRender.LightTileCsPathEnable Boolean WorldRender.PlanarReflectionEnable Boolean WorldRender.InterpupillaryDistance Float32 WorldRender.SpotLightShadowmapEnable Boolean WorldRender.SpotLightShadowmapResolution Uint32