1 00:00:00,800 --> 00:00:04,900 Hi! My name is Jhony Ljungstedt and I'm art director at DICE here in Stockholm, Sweden. 2 00:00:05,800 --> 00:00:11,300 In my talk, "Creating and Evolving the Style of Mirror's Edge", I will talk about how it is to create this stylized game. 3 00:00:11,700 --> 00:00:14,700 But also, we're going through the process of working with the team. 4 00:00:15,400 --> 00:00:20,800 As an art director, you need to set simple but clear design rules that you then can apply to concepts, architecture, - 5 00:00:20,900 --> 00:00:22,700 -fashion, advertising, and so on. 6 00:00:23,500 --> 00:00:29,600 And I'll also talk about the importance of references, and how to interpret that in order to create the visual style of the game. 7 00:00:29,800 --> 00:00:35,600 What's in a minimalistic art style, it's key to understand fundamentals in the design. What components does it- 8 00:00:35,700 --> 00:00:37,600 -contain, and more importantly, why? 9 00:00:38,100 --> 00:00:41,300 And then talk about how that was translated, and then incubated into the game. 10 00:00:41,800 --> 00:00:47,500 So I'm gonna cover in a very high level how it is to create this stylized game, like Mirror's Edge Catalyst. So I'm looking- 11 00:00:47,600 --> 00:00:50,000 -forward to see you all there. Take care, bye!