Hi! My name is Jhony Ljungstedt and I'm art director at DICE here in Stockholm, Sweden.
In my talk, "Creating and Evolving the Style of Mirror's Edge", I will talk about how it is to create this stylized game.
But also, we're going through the process of working with the team.
As an art director, you need to set simple but clear design rules that you then can apply to concepts, architecture, -
-fashion, advertising, and so on.
And I'll also talk about the importance of references, and how to interpret that in order to create the visual style of the game.
What's in a minimalistic art style, it's key to understand fundamentals in the design. What components does it-
-contain, and more importantly, why?
And then talk about how that was translated, and then incubated into the game.
So I'm gonna cover in a very high level how it is to create this stylized game, like Mirror's Edge Catalyst. So I'm looking-
-forward to see you all there. Take care, bye!