One of the most iconic things with Faith's look isn't just her outfit, it's also her determination.
She has such an edgy look. Her look is a metaphor for how she cuts through the City of Glass. She doesn't take-
-the path that everyone else does, but she finds her new way.
I once knew a young woman who would defy anyone and anything in order to do what she felt was right-
-but you're clearly not her. You're broken.
The comic, which precludes the game, leaves Faith in jail. And when we start playing the game, she's just being-
-released from jail. And, being led back into the city, which she hasn't seen for two years.
A very near-future city. It's something that we can relate to because there's a lot of both architectural elements,
but also cultural elements that we can see there.
The City of Glass is a city with a lot of history, and we've tried to build that; for example we have a downtown
section, which is very much like old-school Mirror's Edge with grittiness and like, creaky pipes.
But then we have these new parts of the city that are brand new, super-glossy, reflective.
So now we have dynamic time-of-day; which, as an artist, I really love, because in the first game it was beautiful,
it was gorgeous. It was these white buildings with big colours.
But now, we've had to tackle: How would that look at night?
It's clean, it's got this like, industrial elegance to the spaces. Not many games use clean, everything
is always dirty in games.
There's a ruling conglomerate, the authorities,
and they are very keen on putting a nice touch on things, like a nice facade.
Don't get lost.
Barely out of prison and already stirring things up? Your parents would be proud!
The main players sees the main factions of the City of Glass. The most important one is of course the-
authorities, and opposed to them is a sort of resistance movement called Black November.
Then there's the runners, and they're sort of neutral, but due to the events that Faith set in motion-
-they will be forced to take a stand.
I thought that this would be... a good thing Hah! No! You didn't think, Faith. You never do!
I feel proud, and I'm happy to work on the project. It's beautiful.
It gives you so much more depth to explore.
Both from the city's perspective, and the story.