| Name | Last modified | Size |
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 | Parent Directory | | |
 | Creating First Person Movement for Mirror's Edge - GDC 2009 | 2024-10-04 08:57 | |
 | Level Design Challenges & Solutions - GDC Europe 2010 | 2024-10-04 13:09 | |
 | Lighting You Up In Battlefield 3 - GDC 2011 | 2024-10-04 13:14 | |
 | NVIDIA APEX From MIRROR'S EDGE to Pervasive Cinematic Destruction - GDC 2009 | 2024-10-04 15:33 | |
 | Siggraph10 ARR Realtime Radiosity Architecture - SIGGRAPH 2010 | 2024-10-04 13:22 | |
 | Style and Gameplay in the Mirror's Edge - SIGGRAPH 2010 | 2019-09-20 08:37 | |
 | The Unique Lighting in Mirror's Edge: Experiences with Illuminate Labs Lighting Tools - GDC 2009 | 2018-12-27 17:45 | |