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Root
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Mirror's Edge (2008)
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Presentations
Creating First Person Movement for Mirror's Edge - GDC 2009/
Level Design Challenges & Solutions - GDC Europe 2010/
Lighting You Up In Battlefield 3 - GDC 2011/
NVIDIA APEX From MIRROR'S EDGE to Pervasive Cinematic Destruction - GDC 2009/
Siggraph10 ARR Realtime Radiosity Architecture - SIGGRAPH 2010/
Style and Gameplay in the Mirror's Edge - SIGGRAPH 2010/
The Unique Lighting in Mirror's Edge: Experiences with Illuminate Labs Lighting Tools - GDC 2009/