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Mirror's Edge (2008)
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Unlockable Images
Magazine Covers/
Mobile Game exclusive unlockables/
Mobile Game unlockables/
Upscales/
01 - Faith Sketches - The genesis of Faith. She started off as just a member of a gang before becoming the heroine. - T_Faith_01.png
02 - Faith sketch - First picture of Faith. This is when we knew we had found our lead character. - T_Faith_02.png
03 - Faith concept - The final concept of Faith. - T_Faith_03.png
04 - Magazine cover 1 - The first cover, a more polished version of the original concept. - T_Covers_01.png
05 - Magazine cover 1 - details - At this point in the project Faith still carried her own gun. - T_Covers_02.png
06 - Magazine cover 2 - The next magazine cover, notice the absence of a weapon. - T_Covers_03.png
07 - Magazine cover 2 - detail - Faith has become slightly more Eurasian in look. - T_Covers_04.png
08 - Magazine cover 3 - Our first cover show Faith in action. - T_Covers_05.png
09 - Magazine cover 3 - detail - The focus is on the melee combat in the game. - T_Covers_06.png
10 - Magazine cover 4 - A more contemplative piece with Faith alone in a crowd. - T_Covers_07.png
11 - Magazine cover 4 - detail - This later became the key art for the packaging. - T_Covers_08.png
12 - The City 1 - The first environment concepts showing the use of strong colour. - T_City_01.png
13 - The City 2 - The subway station that was used in the Ropeburn Chapter. - T_City_02.png
14 - The City 3 - A prison cell block that was cut from the game. - T_City_03.png
15 - The City 4 - The first concept of The Shard and the city skyline. - T_City_04.png
16 - The City 5 - An early image showcasing the first person point of view. - T_City_05.png
17 - The City 5 - detail - The beginnings of ''runner vision'' can clearly be seen. - T_City_06.png
18 - The City 6 - An early image of Faith surveying the city. - T_City_07.png
19 - The City 6 - detail - Detail showing the ''runner vision''. - T_City_08.png
20 - The City 7 - Very early colour tests used as reference for lighting. - T_City_09.png
21 - The City 8 - These were also an early test of a style for the 2D cutscenes. - T_City_10.png
22 - The City 9 - The city vista. - T_City_11.png
23 - The City 10 - Early concept sketch for first person view. - T_City_12.png
24 - Characters - Celeste sketches - Some early versions of Celeste. - T_Characters_01.png
25 - Characters - Celeste concept - The final concept of Celeste. - T_Characters_02.png
26 - Characters - CPF concepts 1 - CPF patrol cop concept. - T_Characters_03.png
27 - Characters - CPF concepts 2 - CPF Riot cop and patrol cop concept. - T_Characters_04.png
28 - Characters - Jacknife sketches - The genesis of Jacknife. Initially he was in the same gang as Faith. - T_Characters_05.png
29 - Characters - Jacknife concept - A concept of Jacknife when he still had long hair. - T_Characters_06.png
30 - Characters - Merc concept - Early concepts of Mercury. - T_Characters_07.png
31 - Characters - Miller sketches - Some early versions of Miller. - T_Characters_08.png
32 - Characters - Miller concept - The final concept of Miller. - T_Characters_09.png
33 - Characters - Ropeburn sketches - Showing the size of RB and his golden teeth. - T_Characters_10.png
34 - Characters - Ropeburn concept - The final concept of Ropeburn. - T_Characters_11.png
35 - Characters - SWAT sketches - Early concepts for the SWAT. Including an abandoned gas mask version. - T_Characters_12.png
36 - Characters - SWAT concept - The final SWAT concept. - T_Characters_13.png
37 - Characters - Pursuit sketches - Early concepts for the pursuit cops. - T_Characters_14.png
38 - Characters - Pursuit concept - Final concept for the pursuit cop. - T_Characters_15.png
39 - Characters - Runners - Sketches of other runners. - T_Characters_16.png
40 - Misc - Merc's lair 1 - Merc lives in a gutted AC cooling tower. - T_Pierre_01.png
41 - Misc - Merc's lair 2 - The inside of Merc's lair. - T_Pierre_02.png
42 - Misc - The bag - The bag played a much larger role in early versions of the story. - T_Pierre_03.png
43 - Misc - Cut interrogation scene - Showing the use of first person perspective in cut scenes. - T_Pierre_04.png
44 - Misc - The Shard servers - The servers that control all surveillance in the city. - T_Pierre_05.png
45 - Misc - The PK training facility - A concept for the PK training facility. - T_Pierre_06.png
46 - Misc - Painting 1 - A painting from RB's office. - T_Pierre_07.png
47 - Misc - Painting 2 - A painting from RB's office. - T_Pierre_08.png
48 - Misc - Painting 3 - A painting from RB's office. - T_Pierre_09.png
49 - Cover sketches 1 - Cover art sketches. Most were not used. - T_Cover_Sketches_01.png
50 - Cover sketches 2 - Cover art sketches. Most were not used. - T_Cover_Sketches_02.png
51 - Cover sketches 3 - Cover art sketch for the ''crowd'' cover. - T_Cover_Sketches_03.png