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Root
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Mirror's Edge Catalyst (2016)
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Presentations
Building the City of Glass in Mirror's Edge/
Evolving and Creating a Style (talk by Jhony Ljungstedt)/
Lighting the City of Glass/
Physically Based Sky, Atmosphere & Cloud Rendering - Physically Based Shading in Theory and Practice (talk by Sebastien Hillaire at SIGGRAPH 2016)/
Rendering the World of Mirror's Edge/
Stochastic Screen Space Reflections/