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Mirror's Edge Catalyst (2016)
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Presentations
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Physically Based Sky, Atmosphere & Cloud Rendering - Physically Based Shading in Theory and Practice (talk by Sebastien Hillaire at SIGGRAPH 2016)
s2016_pbs_frostbite_sky_clouds.pptx
s2016-pbs-frostbite-sky-clouds-new.pdf
s2016-pbs-frostbite-sky-clouds.nb